Pro Java 9 Games Development Leveraging the JavaFX APIs

(Michael S) #1
Chapter 18 ■ 3D Gameplay DesiGn: CreatinG your Game Content usinG Gimp anD Java

Use your Run ➤ Project work process and make sure the content looks good and is facing the right
direction, as shown in Figure 18-24. Congratulations, you have completed 4 of your 80 texture maps that you
will need to have in place in order to even test the random.nextInt(2) method call Java 9 code, which will
randomly select between two images for each game board square.


Figure 18-23. Change the diffuse1 and diffuse21 Image object texture map reference to test the two new
texture maps

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