Pro Java 9 Games Development Leveraging the JavaFX APIs

(Michael S) #1
Chapter 20 ■ Coding gameplay: Set Up gameplay methodS and animated Camera View

As you can see in both Figures 20-6 and 20-10, I have already been able to create all three different
content options for each square in quadrants 1 and 2, which equates to 60 image assets (5 squares × 3
options × 2 graphics × 2 quadrants) created already. This is a ton of digital image assets, as you realize from
the work process outlined in Chapter 18. I still have just as much work (another 60 digital image assets) to
complete for quadrants 3 and 4. Creating any professional Java game is a massive amount of work, which
is why large teams filled with digital artisans are almost always involved. Notice I have also made pickS6
through pickS10 global variables.


Figure 20-9. Create the setupQ2S1gameplay() to setupQ2S5gameplay() methods using the diffuse22 and
Shader22 objects

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