Pro Java 9 Games Development Leveraging the JavaFX APIs

(Michael S) #1
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans

As you can see in Figure 24-8, we have reduced the quadrant texture map data from 4MB to 1.33MB in size.

Figure 24-8. Preview data reduction in File Explorer


As you can see in Figure 24-9, I’ve continued reducing these quadrant texture maps for all 60 image assets.

Figure 24-9. Go into the /src/8bit folder, select all 60 images, right-click the selection, and open Properties

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