The Washington Post - USA (2022-05-24)

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E4 EZ EE THE WASHINGTON POST.TUESDAY, MAY 24 , 2022


er’s diagnosis. “The problem is
there are a lot of ways you don’t
know that it’s really objective. For
instance, when you play games
over and over, you get better at
them. So are you measuring
symptoms or are you measuring
gameplay?
“We can’t even treat many can-
cers right now,” he said. “And the
brain is arguably much more
complicated.”
It’s unclear whether Thymia
execs ultimately intend for the
tech to become a diagnostic tool
all on its own. While Molimpakis
and Goria take pains to empha-
size it is meant as a supplement —
“all we’re doing is extracting all
this information that would come
naturally to a clinician and pro-
viding it back to them,” Goria said
— the founding story involving
Molimpakis’s friend suggests that
the company is premised on the
idea that the tech sometimes just
may be able to do the job better.
Thymia executives foresee a fu-
ture point when results could be
shared with primary care physi-
cians and possibly even patients.
Such decentralization makes phy-
sicians like Doraiswamy wary.
The panic over Googling a physi-
cal condition is bad enough, they
say; mental health information
for patients could be that much
more dangerous.
“If you were trying to treat
someone with a phobia, would
you really want an app that spot-
ted 40 different ones going off at
all hours of the day?” he asked.
The battle over Thymia and
related tech is part of a larger
conflict between an industry that
says it resists technology not out
of stodginess but human skillful-
ness, and a group of disrupters
who believe the machines in some
cases may simply be more effec-
tive.
“Many psychiatrists have the
strong feeling they should trust
their own instincts,” Molimpakis
said. “I understand that. But I
think objective measurements
can be very important. We should
be fighting to make them better.”

health could deter insurance
companies from paying for hu-
man doctors. Thymia founders
say that this is one of the reasons
patients will not be allowed to use
the service themselves and in-
stead must go through their clini-
cian. Molimpakis says that Thy-
mia does not share data with third
parties, including insurers.
Thymia has 12 employees but
aims for 17 by summer; it has
raised $2.6 million in early-stage
funding, Molimpakis says, and
will conduct a seed round later
this spring. About 2,000 people
have used the product in preclini-
cal trials, with all-important clini-
cal trials expected to begin at a
number of U.K. medical institu-
tions in the coming months.
Executives have already begun
working with British regulators to
have Thymia games approved by
the end of the summer, hoping to
classify them as a medical device
that would allow formal usage in
doctors’ offices. Europe and the
United States, Molimpakis said,
should follow soon after.
Backers say they see a big social
upside.
“As investors we asked ‘is there
a massive problem to be solved
and is this the right team to be
taking it on?’ ” said Patrick New-
ton, a principal at the London
venture-capital firm Form Ven-
tures, which has invested an un-
disclosed sum in Thymia. “We
answered yes to both. The idea of
giving a clinician the ability to
remotely and regularly check in
and understand how someone’s
condition is performing could be
huge.”
But some say they worry about
the pitfalls in the move from a
first-person to third-person — or,
third-machine — approach to di-
agnosis.
“Objective markers can pro-
vide better scores than self-re-
ported scores in a lot of cases,
there’s no question about that,”
said Liam Kaufman, co-founder
of Winterlight Labs, a Canadian
start-up that uses AI to detect
voice changes and aid in Alzheim-

patient’s mental health specialist,
not a primary care doctor. (Pa-
tients choose the data to be
shared via a pop-up opt-out every
time recording will be used; they
can allow voice but not eye-track-
ing, for instance, or vice versa.)
The doctor then makes treat-
ment decisions — even, in emer-
gency situations, sending people
to the hospital. Data is not shared
with the patient.
In doing things this way, Thy-
mia execs say alarms are sounded
that would have remained silent
in a traditional office-visit struc-
ture.
“It’s increasingly hard to get in
to see a psychiatrist because it’s so
expensive,” Molimpakis said. (In
the United States, the average
psychiatrist makes $105 an hour,
according to the Bureau of Labor
Statistics, although that number
is usually much higher for private
consultations.) “Even then you
may only go in to see them once
every four weeks or six weeks.
And who knows what’s really hap-
pening to you in that time?” she
said.
Some doctors familiar with de-
pression and technology, howev-
er, ask if the service will really
provide all the information that a
clinician needs.
“There’s no doubt that general-
ly speaking AI and technology
hold promise for mental health
and are really the future of it,” said
Murali Doraiswamy, a professor
of psychiatry and professor in
medicine at Duke University
School of Medicine.
“But psychiatric disorders like
depression are very personal-
ized,” he said. “Symptoms are ex-
tremely variable. ... I’m not sure
that I’ve seen the evidence that a
computer can be programmed to
understand all this the way a
person can.”
Mental health advocates also
worry generally that cheaper app-
based approaches to mental

nority” of gamers “can become
truly addicted to video games and
as a result can suffer mentally,
socially and behaviorally.”
Thymia execs, however, say
that the game works well because
it creates a natural setting for a
subject to spin off data; a person
immersed in a video game is less
likely even to think they are tak-
ing a test. (Thymia is, in this
regard, a distant cousin to En-
deavorRX, the prescription video
game used to treat attention-defi-
cit/hyperactivity disorder in chil-
dren.) Such a tool also won’t have
trouble attracting users — 68 per-
cent of American adults now play
video games, according to the
trade group the Entertainment
Software Association, up 6 per-
cent over the course of the pan-
demic.
The Thymia games, available
free for clinicians from its site, are
minimalist. They involve simple
tasks in whimsical natural set-
tings; in one, a player tries to track
bees buzzing around sets of flow-
ers. But the machine is gathering
critical information.
As a player swipes in the game,
or moves their eyes, or changes
their expression or speaks, the AI
is recording the data. It is measur-
ing for markers like agitation,
anxiety, attention and working-
memory. (Agitation might seem a
difficult metric to gauge in the
stressful confines of a video game,
but can be done, Molimpakis says,
via jumps or dips in areas like
psychomotor speed.)
The algorithm processes this
data and compares it both to
baselines for a given user and the
expected reactions for a user’s
demographic. If, say, it perceives
working-memory degrading over
time, or eye movements too rapid
for a person’s age group, this is
factored in. It calculates all it
tracks and produces a score for
each symptom, which it sends to a
clinician — at the moment only a

but they can also be the person
least likely to hold a clear view on
the subject.
Traditional psychiatry has
tried to crack this by combining a
subjective firsthand report with
ostensibly objective questions.
The long-running standard for
depression diagnosis is the
“PHQ-9,” a set of nine questions
about how a patient is feeling. Do
they have “little interest or plea-
sure in doing things?” “Poor appe-
tite or overeating?” The patient
ranks themselves on a scale of
“not at all” to “nearly every day.” If
five of the nine answers are posi-
tive, they are clinically diagnosed
with depression.
The creators of Thymia say
there’s a better way.
“There’s a rich body of mathe-
matical tools that we haven’t been
using,” said Stefano Goria, who
co-founded the company with
Molimpakis and serves as its chief
technology officer. “What we can
do is extract information that we
may not understand naturally so
we can put objective numbers on
it and make a more informed
decision. We can get a lot more
information.”
There is an urgent need for
fresh approaches: Americans’
mental health has worsened in
the past several years as technol-
ogy, seeking to aid humans with
communication, has increased
their atomization. The isolation
brought on by the pandemic has
only deepened the problem. The
Boston University School of Pub-
lic Health recently found that
rates of depression among Ameri-
cans — at 8.5 percent before the
pandemic — now stand at nearly
quadruple that, at 32.8 percent.
Video games are an unlikely
solution. While many gamers
have no noticeable positive or
negative psychological effects
from playing, a landmark
Brigham Young University study
revealed that “a significant mi-

entrepreneurship, and artificial
intelligence, to fill in gaps in men-
tal health treatment. She rea-
soned that since a limited supply
of doctors didn’t have the time or,
possibly, even the raw processing
power to solve a growing depres-
sion epidemic, perhaps technol-
ogy could step in.
And in the most unusual twist,
she decided to use video games for
the task.
The result is Thymia, a simple
set of mobile video games that
Molimpakis and her co-founder
say might, with the help of AI,
pick up on depression signals as
well as any office examination.
When it begins clinical trials in
the summer, Thymia will try to
improve and even save lives as it
alerts doctors to warning signs
they might otherwise miss.
According to the founders, the
tool — which comes as part of a
larger movement to deploy AI to
address mental health — could
revolutionize how society cares
for depression. The start-up joins
a host of related start-ups using
digital tools to broaden access to
mental health care, including
wearables company Fitbit, which
recently filed for a patent on a new
mental health detection system,
and TalkSpace, which primarily
uses a data-driven approach to
match consumers with therapists.
But some experts who were
asked about Thymia worry that
machines are an inadequate and
potentially risky replacement for
a profession that requires high
levels of human interpretation,
echoing broader concerns of doc-
tors that the “app-ification” of
mental health could sacrifice
quality for the sake of cost and
easy access.
Psychiatric evaluations pose an
innate paradox: The only way to
really know how someone is feel-
ing is to ask the person directly,


GAMING FROM E1


Using video games to detect signs of mental illness


all the bugs back home — black
widow spiders. I was nuts.
“So all those kids, Rebecca in-
cluded, when they get all excited, I
see me.”

Hissing cockroaches
When Varney posted her story
on Twitter, many people got in
touch with UC-Berkeley. It took a
while to identify the professor,
Lewis said, because the meeting
happened in the days before
email. Everyone was trying to
“rack their brains” to figure out
who could have been working at
the Essig Museum during that
time, he said. Two of them aren’t
alive anymore. Another said it
wasn’t him. Lewis wasn’t sure
until he read Varney’s comment
about how she got to pick up
hissing cockroaches and scorpi-
ons, and thought, “Oh, that was
me, I always had those around.”
It was Varney’s mom, Mary Jo
Grothman-Pelton, who con-
firmed it. She didn’t remember
that the professor was Black, but
she said when she heard his voice
on a video, she knew it was Lewis.
Grothman-Pelton was a substi-
tute teacher and her husband,
Varney’s father, fixed computers.
Neither of them was a big out-
doors person and didn’t know
anything about bugs.
When Rebecca was 3-years-old,

“I just remember her coming in
with this thing, and she opened
her hand it was this huge cricket,
one of the really big ones, perhaps
a Jerusalem cricket, and she was
so excited to show me,” Groth-
man-Pelton said. “I didn’t want to
show her I was afraid or that I
wasn’t happy about it, but I did
say it would probably be happier
outside.”
After visiting the museum and
meeting with the professor, when-
ever someone would ask Varney
what she wanted to be when she
grew up, she would tell them she
was going to get a PhD and be a
scientist and study bugs. And she
did, getting her PhD in 2021 from
the University of Alabama in bio-
logical sciences and now working
with aquatic invertebrates such
as crustaceans as a postdoctoral
researcher at the University of
California at Santa Barbara.
“What I remember most from
that visit was that the professor
really talked to Rebecca, he took
her very seriously,” Grothman-
Pelton said. “That made such an
impact, and encouraged that love
of nature and science.”

Similar stories
Nearly 13,000 people on Twit-
ter noticed her post and tried to
help Varney track down her earli-
est mentor. As they did, many
scientists shared similar stories —
moments when some adult took
the time to talk about the wonder
of science and answered their
questions seriously. Sometimes
they were that person who
showed “dinosaur poo” to a class
and changed someone else’s life.
Varney, in addition to keeping
walking sticks in her room grow-
ing up, had millipedes and a corn
snake named Beverly Crusher.
“She used to sit on my head
when I got home from school
because my head was warm from
walking from the bus stop,” said
Varney, now 33.
She contacted her childhood
mentor through email, and he
told her that now that she has a
PhD., it was her turn to pass on
that love of bugs. She was a little
disappointed that he didn’t re-
member her personally, but said it
felt “incredible” to be able to
thank the person who started her
on her career journey.
“I think for any of us who are
scientists, and perhaps for any of
us who do something we love,
there was some formative experi-
ence with another human being
that kind of brought us to be the
people that we are,” said Varney,
who now has a crawfish named
Clawdio.
“The thing that I’ve enjoyed the
most is having hundreds of people
reaching out to me to tell me their
own stories of a visit with some
person who took the time to talk
to them when they were a child,
and it totally changed their life.”

Although the envelope was
only addressed to “University of
California-Berkeley,” it made its
way to the entomology depart-
ment. A professor replied and
invited Varney and her mom to
visit the Essig Museum of Ento-
mology. He let her hold a hissing
cockroach and a live scorpion,
and explained how walking sticks
have knees, Varney recalled. He
told her that college had “whole
classes” where she could learn
about bugs, and that she could get
something called a PhD and
spend her life researching them.
“And then he shook my hand
and said ‘It’s been a pleasure to
meet another scientist,' ” Varney
said.
This spring, she posted her sto-
ry on Twitter and asked if people
could help her find the professor
who took her young scientist self
seriously.
Twitter did.


A love for all things bugs


It was Vernard Richard Lewis,
the first Black entomology profes-
sor at UC-Berkeley and one of
several faculty members who gave
tours of the Essig Museum. Now
retired, Lewis, who received a
PhD in entomology from Berkeley
in 1989, has clearly not lost his
love for teaching and for all things
bugs.
“Do you want to see some live
insects? I have them right here!”
he said over a Zoom video call,
showing off a termite display at
his home office in Hayward, Calif.
He said he still finds himself
catching one insect or another
several times a week and keeps
live hissing cockroaches at hand.
Lewis, 71, grew up in Minne-
sota but ended up at UC-Berkeley
or “Cal” in 1972 as an undergrad
student because, he says, a high
school teacher told him it was the
best school in the country. From
undergraduate to graduate school
and then to becoming a professor
and now a retired adviser, Lewis
has been there since.
As a termite specialist, he has
fond memories of a 30-foot ter-
mite mound in Australia, and he
was a founding member of the
United Nations’ Global Termite
Expert Group, which traveled
around the world helping people
grow food without being affected
by termites.
But despite his busy schedule,
Lewis said he made sure to find
time for children such as Rebecca.
“Do I remember meeting her
specifically? No. I talked to thou-
sands of kids, and I visited
schools, and made sure to give
them time,” Lewis said. “Why?
Because my grandfather was the
one who instilled in me the love
and passion of nature. He had that
infinite patience, he never told me
‘no,’ and I was a wild kid, bringing


BUG-MAN FROM E1


She finds professor who encouraged her love of science


ROBIN TABUCHI

MARY JO GROTHMAN-PELTON

STEVE FOSSUM
TOP, CLOCKWISE: Vernard
Richard Lewis, then a professor
of entomology at the University
of California at Berkeley,
teaches students how to
conduct bug races at an
elementary school in 2006.
Despite his busy schedule at the
time, Lewis says he made sure
to find time for children.
Rebecca Varney, then age 5
with her pet snake. After
meeting the professor,
whenever someone would ask
Rebecca what she wanted to be
when she grew up, she would
tell them she was going to get a
PhD and be a scientist and
study bugs. And she did.
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