4.11 Case Iota 93
93
Ta b l e 15 Overview of circular economy approach of case Iota^3
Innovation Type Circular Economy Approach Organization
Iota
Product
Innovation
(Changes the
product)
Circular Supplies (e.g. creation of products which
are fully circulatable)
Resource recovery (e.g. creation of new products to
use up leftovers from the production line)
Remanufacturing (e.g. implementation of new
products which can be built from the reusable parts
of the original product)
(x)^3
Process
Innovation
(Changes the
process)
Circular Supplies (e.g. use of renewable energy for
the production line)
Organizational
Innovation
(Changes or adds
a business model)
Sharing Platform (e.g. enable customers to extend
the use of their products)
Product as a Service (e.g. sell the products access,
internalize the lifecycle management)
Product Life Extension (e.g. gather used products
and resell them if possible, replace certain parts of
the product)
x
4.11.2 Motivation to engage in Circular Economy
The organization was able to identify four different motivating factors which led
it to engage in the concept.
The first motivating factor is increased product quality through circularity. The
organization’s mission is to manufacture excellent products. Hence, the interviewee
sees it as part of his role to ensure that no toxic or environmental harmful material
is contained in the products the organization produces: “Environmental aspects
are dimensions of product quality. You can’t call it an excellent product when it
contains toxic material or a stupid piece of engineering which means you can never
do something with it again.” Furthermore, he sees it as his task to avoid designing
products in a way that they end up in landfill. Instead, he strives to facilitate the
ability to reuse and refurbish the product in its design phase.
The second driver for the organization in case Iota is the employees’ motivation
to do good. Many employees of the organization take part in outdoor sports and
3 X in brackets means that a certain business model is currently in test phase but not yet
fully implemented.