PC World - USA (2019-10)

(Antfer) #1
32 PCWorld OCTOBER 2019

NEWS NVIDIA’S GAMESCOM GAME READY DRIVER


should work in “all” GeForce GPUs in
DirectX 9 and DirectX 11 games. The blog
post said DirectX 12 and Vulkan let the
game decide when to queue frames
for rendering, so the driver would
have no control over lowering latency.
Another feature Nvida showed off
was integer scaling. The mode is
designed to help retro or pixel-art-
based games run at higher resolutions
without sacrificing sharpness. Yes,
again, if this is familiar, it’s because Intel
made hay about integer scaling (go.
pcworld.com/hysc) to support the
retro community in July. Intel, however,
couldn’t support integer scaling until

its first Gen 11-based CPUs (go.
pcworld.com/gn11) got to consumers
at the end of August. By adding
support at the mid-August Gamescom
event, Nvidia could say it was actually
first to support integer scaling.
The other clap back came in the
form of a new Freestyle Sharpening Filter
in GeForce Experience. Nvidia said the
filter offers improved image quality and
performance over its current “Detail”
setting Freestyle filter. Yup, again, there
must be an echo in the room, because
sharpening was a feature AMD touted at
its launch event for the Radeon 5700.
The company made sure to point out
the superiority of Radeon Image
Sharpening over Nvidia’s DLSS.
Although we don’t know the performance
cost of Nvidia’s Freestyle Sharpen Filter,

A new Ultra setting cuts down on pre-rendered frames
from the game engine and sends it to the GPU ASAP.

Turing-based Nvidia cards can now do integer-scaling,
so you can play retro games at high resolution without
losing sharpness.
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