Maximum PC - USA (2022-06)

(Maropa) #1
It’s easy to get carried away
looking at the top-performing
cards and thinking it’s time
for an upgrade. Resist the
temptation, at least until the
games and applications you’re
using warrant the expense.
Even then, make sure that
your ‘upgrade’ actually
represents a true leveling up
of performance.
The oft-quoted rule of
thumb is that a previous
generation GPU represents
one step down in performance,
but that’s not entirely
accurate. For Nvidia, the RTX
2080 lands midway between
the 3060 and 3060 Ti, the GTX
1080 performs about on par
with the RTX 2060, and the
GTX 980 lines up with the
GTX 1060. That’s two steps
down, but if you look at the
–70 cards, it’s maybe one to
one and a half steps down, and
among the –60 series chips it’s
sometimes less than a single
step, albeit muddied by the
Turing GTX 16-series GPUs.
AMD has swapped through
various naming paradigms so
making comparisons is a bit

trickier, but the RX 5700 XT
matches up with the RX 6600
XT, Vega 64 takes on the 5600
XT, and Fury X matches up
with the RX 580.
If you’re sitting on a GTX
1060, which still rates as the
most popular GPU according
to Steam’s hardware survey,
it’s probably worth thinking
about upgrading. Our advice
is to try and get a graphics

card that’s at least double the
performance of your current
GPU if you want to feel a big
improvement. The RTX 3060
gets you that, as does the RX
6600, but if you can splurge on
an RTX 3070 or RX 6700 XT you
get triple the performance.
The other thing to consider
is when new GPU architectures
and hardware will launch.
Upgrading right before the

new stuff comes out is usually
the worst approach while
being an early adopter can
mean paying higher prices.
Then again, anyone who paid
scalper prices of $1,100 for
an RTX 3080 after that card
launched probably felt good
about the decision when prices
shot up to over $2,000 four
months later. Let’s hope that
never happens again.

WHEN TO UPGRADE


If your old PC looks
like this, you might
need more than just a
new graphics card.

RAY TRACING, ROUND THREE
We need significantly faster hardware
if we want to plow through all these ray
tracing effects while maintaining high
framerates. Thankfully, that should be
coming soon with Nvidia’s Ada and AMD’s
RDNA 3 GPUs—and also the Intel Arc
wildcard (see sidebar), but we’re skeptical
it will be competitive. They will probably
be the RTX 40-series and RX 7000-series,

respectively, but whatever the names,
we expect both companies to cram in
even more transistors. That’s thanks to
a switch to TSMC’s 5nm process nodes—
maybe even “4nm” 4N, though the process
names are more marketing these days.
For Nvidia, this will be the third
architecture with ray tracing support.
Ampere added a second ray/triangle
intersection pipeline to its RT core, along
with some extra hardware to help with
more complex ray-tracing calculations
like motion blur. Ada will also be the
fourth generation of Tensor cores, and we
know from the datacenter Hopper H100
(see MPC203 Tech Talk) that Nvidia can
create large GPUs with a ton of compute.
We don’t think the consumer-oriented Ada
chips will be quite as extreme as Hopper,
but Nvidia could potentially double RT
and Tensor core performance yet again.
Alternatively, it might put in more RT
hardware and focus less on further boosts
to deep learning and AI performance.
There was an Nvidia hack this year that
leaked some details about the upcoming
Ada GPUs. The biggest chip, AD102, has

up to 144 SMs—71 percent more than the
Ampere GA102. Even if Nvidia keeps the
same relative performance per GPU core
and SM, stuffing in that many SMs should
provide a huge boost to performance,
regardless of workload. The second tier
AD103 chip has the same 84 SM maximum
as GA102, but it should be smaller and
presumably less expensive to produce,
which could lead to some compelling
high-end offerings. Take this with a pinch
of salt, but we’re looking forward to Ada.
AMD hasn’t been hacked by LAPSU$,
so we don’t know as much about the
upcoming RDNA 3 architecture. The
data center Aldebaran chips powering
the MI250X are massive and have matrix
cores similar to Nvidia’s Tensor hardware,
but so far, AMD has been hesitant to
embrace machine learning hardware
on consumer products. If AMD skips the
matrix hardware on RDNA 3, it could
potentially cram in more CUs (compute
units, similar to Nvidia’s SMs). Or it might
decide to add matrix cores and look at
supporting Intel’s XeSS algorithm—
stranger things have happened.

With settings maxed
out, Cyberpunk 2077
averages just 23fps
at 4K on the 3090 Ti.

JUN 2022 MAXIMU MPC 35


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