Maximum PC - USA (2022-06)

(Maropa) #1

THE ULTIMATE DISPLAY TECHNOLOGY


BUT YOU’LL HAVE TO WAIT FOR IT


It’s the flat panel to rule
them all, the ultimate
display tech—we give
you MicroLED. But it’s
not coming to the PC
anytime soon. It’s still
years away, which is
a pity because when
it does hit the PC, it’s
going to be awesome.
Like OLED, MicroLED
is a self-emissive
technology that offers
true per-pixel lighting.
So, each individual
pixel can be turned off
completely. That means
essentially infinite

contrast and true black
tones. The difference is
that MicroLED sidesteps
organic compounds
and so doesn’t suffer
from burn-in. The latter
is a major issue with
OLED displays because
of the differential
degradation within the
RGB subpixels.
In an OLED panel,
the blue subpixels wear
out faster than the red
and green subpixels.
That eventually causes
permanent color
distortion seen as burn-

in. It’s a problem that’s
particularly tricky on
the PC due to persistent
on-screen elements
such as the Windows
taskbar, a prime
candidate for burn-in.
Of course, the latest
OLED panels have
numerous mitigating
strategies for reducing
burn-in. Samsung,
which supplies the
panel for the new
Alienware OLED
gaming monitor, and
Alienware’s parent
company Dell are both

confident it won’t be an
issue to the extent that
they provide a three-
year warranty covering
any burn-in issues.
However, burn-
in isn’t MicroLED’s
only advantage. It
also supports peak
brightness right across
the entire panel,
whereas OLED can only
achieve that in small
isolated patches of
the screen. An OLED
panel with a peak local
brightness of, say, 1000
nits can typically only

hit around 150 of full-
screen brightness.
The consequence
is that even the latest
OLED panels struggle
with really bright
scenes in HDR content,
suffering from clipping
and loss of detail. OLED
is at its best in HDR
terms when the screen
is mostly dark with a
few small and bright
objects. MicroLED
solves that problem and
will be by far the best
performing panel tech
for HDR content.

LET’S MAKE ONE THING perfectly clear.
LCD is a terrible technology for a full-
color display. Truly, it could hardly be less
suitable. The basics involve shining light
through a small aperture containing liquid
crystals, the latter changing orientation in
response to an electrical current.
That enables light to either pass
through or be blocked. Put three of these
tiny, independently controlled “subpixel”
windows together—one red, one green,
and one blue respectively—and you have
a system that, in theory, can render
any color. The critical phrase here is “in
theory”. Because in practice, LCD has
several fundamental issues.
For starters, the fact that liquid
crystals have to move at all immediately
introduces latency. It takes time for the
position or state of the crystals to move
in response to a change in current. That
process may be quick, but it is never going
to be instant. Similarly, while the amount
of light passing through each subpixel
is limited according to the crystals’
orientation, it is never fully blocked. Some
light always leaks through.
Making matters worse, the amount of
visible light that escapes varies depending
on your vantage point. Typically, maximum
light blockage takes place perfectly
perpendicular to the panel surface. But
from any given viewing point, that will
apply to only a small portion of the display.
As you look around the display, you are
viewing each point of the panel from a
slightly different angle. So you get both
apparent variances across the display

from a fixed position, and changes in
brightness and color if you move position.
To cut a long story short, LCD monitors
have fundamental issues with response,
contrast, color control, and viewing
angles, which is pretty damning of the
technology. In that context, what’s most
remarkable is just how good LCD tech has
become since that seemingly inauspicious
NANAO F-1020 monitor.
Today, pixel response is measured in
fractions of a millisecond, the viewing
angles of the best IPS monitors are
good enough to be a non-issue in many
scenarios, color fidelity is measured in
billions of hues, and the introduction of
full-array backlighting is finally solving
the contrast conundrum.

Indeed, it is actually possible to almost
entirely fix that final issue of light control
and contrast. The trick is to put two LCD
panels together in a sandwich, both of
the same headline resolution. You can
then use the rear panel to act as a per-
pixel dimming array, allowing most of the
light to be blocked before it reaches the
primary panel and, in turn, dramatically
improving black levels, contrast, and
HDR performance. The catch? That’s an
incredibly complex setup that introduces
a whole new layer of display modulation.
It requires algorithms to control the
dimming panel, which can cause image
problems of their own.

DELAYED RESPONSE
None of that, of course, addresses the
other major failing of LCD technology—
response. Impressive quoted response
times claimed by the latest gaming panels
are, in truth, fairly fictional. The standard
measure of pixel response used by most
monitor makers and referred to as ‘gray-
to-gray’ ignores the first 10 percent of the
transition from one color to another and
also the last 10 percent. Only the middle
80 percent is measured, which just so
happens to be the bit that occurs the
fastest. The full response time can be 10
times or more slower. In other words, the
true response time of a 1ms LCD monitor
may actually be 10ms.
The good news is that the answer
to pretty much all these problems has
finally arrived in 2022. Strictly speaking,
the Alienware AW3423DW isn’t the first

Back in 1993, the Eizo F-1020 was one of
the first flat panel monitors for the PC.

screen tech


50 MAXIMU MPC JUN 2022


© EIZO
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