A
s a professional air ambulance pilot
for 20 years, I’ve seen my fair share
of airports and fl ight conditions that
have increased my heart rate. The fact that
highly skilled and qualifi ed aviators safely
fl y to these exotic destinations each day
remains a constant source of amazement
to me. But managing risk and balancing
demands with realities are what pilots
are trained for. Over the past seven years,
I’ve been writing a recurring series for
PC Pilot magazine, featuring some of the
world’s most challenging airports and
approaches, giving readers guidance on
how to duplicate operations on their home
PC simulators.
Simulator platforms
Personal computer-based fl ight
simulators have evolved continuously
since the 1970s, to the point where the
current crop of consumer software has
such incredible fi delity and graphics
that it can sometimes be hard to tell the
diff erence between the real and virtual
worlds. Indeed, many systems have been
modifi ed and certifi ed for professional
training, as well as for familiarisation
with both aircraft and operational
procedures. The add-on market
for aircraft, scenery and utilities is
enormous, generating millions of pounds
in revenue for companies specialising in
providing content.
The heavy hi ers are the venerable
Microsoft Flight Simulator X (FSX)
platform, Lockheed Martin’s Prepar3D
(P3D), and X-Plane by Laminar Research.
These three hold the lion’s share of the
civil aviation simulation market, and
each enjoys extensive add-on support
from third party vendors and enthusiast
communities. The most recent iterations
of these pieces of software are FSX-
Steam Edition, Prepar3D v4 and X-Plane
11; all have been released over the last
four years. Each new version increases
graphics capabilities, improves fl ight
dynamics and adds new features. And
with the recent advancements in virtual
reality headsets such as the Oculus Rift
and HTC Vive, the levels of immersion can
become deeper than ever.
So far, PC Pilot’s tour of the world has
brought me to some incredibly scenic
locations where half the fun is the
adventure of ge ing there. We’ve chosen
two to highlight the ability of PC simulators
to bring interaction with extreme airports
into living rooms.
VIRTUALLY
EXTREME
Few people will have the opportunity to visit the locations featured in Extreme Airports,
so Chris Frishmuth takes a ride into two of them on his PC to explain how it’s done.
FLIGHT SIMULATION
94 // Extreme Airports
BELOW: A Swiss
Air Force Pilatus
PC-6 Turbo Porter
takes to the slopes
at Corchevel.
(All illustrations
author)
94-98_Flight Sim.indd 94 11/05/2018 15:54