Tech & Learning — February 2018

(lu) #1

WWW.TECHLEARNING.COM | FEBRUARY 2018 | 15


BIG IDEAS


TOP TEN MAKERSPACE


FAVORITES OF 2017


By Laura Fleming

T

his year’s New Media Consortium/
COSN’s 2017 K–12 Horizon Report
deemed makerspaces the future of
edtech and predicted full adoption in
K–12 in one year or less. Think “out
of the box” this year as you choose
products to support your makerspace themes.
Following is a list of some of my favorites.

POWERUP 3.
The POWERUP 3.0 smartphone controlled
paper airplane features a durable, crash-proof
design that transforms ordinary paper planes
into app-controlled machines. With a free app,
these planes are controlled directly from a
smartphone.

PODPI
PodPi is a comic book series that teaches

kids about electronics and JavaScript coding
through engaging, immersive lessons. They start
with building simple circuits and end with wifi-
enabled devices powering the Internet of Things
(IoT).

BUILDR TAPE
Buildr TAPE is flexible, reusable adhesive
tape that instantly transforms virtually any
surface into a base for building new amazing
creations with your traditional toy building
blocks. Compatible with LEGO. 

THINKPAK: A BRAINSTORMING CARD DECK
Stretch and flex your mental muscles with
Thinkpak, a creative thinking tool designed by
Michael Michalko, author of the groundbreaking
book Thinkertoys. Shuffle, mix, and match this
deck of illustrated cards to spark fresh insights,
then use the critical evaluation techniques to
test, shape, and refine your original ideas into

realistic creations. Thinkpak provides plenty
of thought-provoking questions and examples
to fire up the imagination. 

MOCKUPS
These cards are a great tool for getting
students to think creatively. Pick three cards,
one of each color. So, for example, the group
of people might be “construction workers,”
the need might be “a way to save water,”
and the challenge might be that it has to
“work on the moon.” Players come up with
creative ideas to solve the problem. Mockups
are great as a warm-up for both ideation
and prototyping, as well as for rapid design
cycles. 

I CAN MAKE ... BOOKS BY KRISTINA
HOLZWEISS
The I Can Make ... books by Kristina
Holzweiss and Amy Barth guide students
through the process of making and creating.
They allow for a much more empowering and
authentic experience—rather than the project
ideas coming from an adult. 

THE EMPATHY TOY
Many school makerspaces integrate the
design thinking process. Empathy is the first
step in design thinking, and it’s a critical skill
to nurture in makerspaces. The Empathy Toy
is a blindfolded puzzle game that can only be
solved when players learn to understand each
other. 

MACKINMAKER LEGO COMPATIBLE WALL
With MackinMaker’s LEGO Compatible
Wall service, schools can now create walls
and tables that reflect specific themes unique
to their school community—such as space,
transportation, or landforms. They also offer
custom-made designs.

EDISON TABLE
The Edison Table offers many possibilities
for school makerspaces, including integrated
cleanup, magnetic stool storage, built-in
storage, and integrated power and USB. The
table, available in two heights, maximizes
creative time while minimizing logistical
preparation and cleanup.

“KIDS INVENT STUFF” YOUTUBE CHANNEL
Check out the free “Kids Invent Stuff ”
YouTube channel, where kids can have their
invention ideas built by real engineers.

POWERUP 3.
Free download pdf