The Economist Europe – July 22-28, 2017

(National Geographic (Little) Kids) #1

52 Business The EconomistJuly 22nd 2017


1

G


ROOT, a character from Disney’s film
“Guardians of the Galaxy”, is usually
mass-produced by the entertainment com-
pany as a small, collectable figurine and
sold by retailers such as Toys “R” Us. But
just before the release of the second film in
the franchise earlier this year, Byambasu-
ren Erdenejargal, a Mongolian enthusiast,
noticed that people in a 3D-printing group
on Facebook were searching for a comput-
er model of Groot. So Mr Erdenejargal de-
cided to create one. He spent four days per-
fecting the design and its printability
before uploading his creation to Thingi-
verse, an online 3D-printing community
based in New York. His digital model of the
arboreal creature has since been down-
loaded (and probably printed in physical
form) over 75,000 times.
Fans of popularTVprogrammes and
films have long used arts and crafts to ex-
press their attachment to fictional charac-
ters. Etsy, an online marketplace for artisa-
nal products, is full of Harry
Potter-inspired golden-snitch charms. But
a combination of 3Dmodelling, scanning
and cheap 3Dprinters allows fans to repro-
duce items like never before.
At Thingiverse, one of many such sites,
people downloaded 6.6m ready-to-3D-
print designs in the 30 days to July 11th.
Globally, over 424,000 desktop 3Dprinters
costing under $5,000 were purchased in
2016, according to Wohlers, an American
consultancy. As the 3D-printing communi-
ty grows, companies that own well-
known brands, such as media firms, are
having to pay closer attention.
Some firms are taking a hard line

against people copying their products. One
option is to send intellectual-property
“takedown” notices requiring people to re-
move their digital models from the inter-
net. HBO, a subscription-TVfirm owned by
Time Warner, recently sent such a notice to
a Thingiverse user who had 3D-printed an
Iron Throne iPhone holder, in homage to
its series “Game of Thrones”.
Disneythinks it hasa way to foil com-
puter scanners, which can generate a digi-
tal model of an item, by adding reflective
material to its plastic products. But like
some other firms, it is also experimenting
with the technology itself. In 2016 it started
selling its own 3D-printed versions of its
Star Wars characters through Shapeways,
an American online 3D-printing service,
which allows goods to be printed on de-
mand when ordered by people without
their own 3Dprinters.
Other companies are using 3D-printing
providers to create merchandise for them,
too. Universal Studios, owned by Com-
cast, a media conglomerate, is working
with Sculpteo, a French 3D-printing ser-
vice. Clément Moreau, Sculpteo’s chief ex-
ecutive, worked with the studio to create a
customisable 3D-printed version of the De-
Lorean time-travel car for the 30th anniver-
sary of its 1985 film “Back to the Future”. Al-
though Sculpteo is responsible for printing
the cars, being able to customise its design
gives fans greater control.
Skoda, a Czech carmaker owned by
Volkswagen, is also working with Sculpteo
to offer itscustomerssmall, personalised
models of their own vehicles. Indeed, al-
though only a fifth of Sculpteo’s total or-
ders come from individuals wanting 3D-
printing services, about half of the items it
makes end up in the hands of consumers.
That shows companies are using 3Dprint-
ing as a manufacturing process and not just
as a way to make prototypes.
Some brands are interacting more di-
rectly with modellers. A firm called MyMi-
niFactory, which is based in London,

works on behalf of brands to source high-
quality 3Ddigital models from individuals
for corporate websites. Thisavoids valu-
able IPbeing displayed next to crummy
models that may well fall apart when
printed. Agustin Flowalistik, a Spanish 3D
modeller, has collaborated with Capcom,
a Japanese video-game firm, through My-
MiniFactory. One of his most notable fan
creations, however, is a series of nine geo-
metric models of Pokémon created for last
year’s 20th anniversary of the franchise,
which is co-owned by Nintendo, another
Japanese firm. Uploaded to Thingiverse,
his models have now been downloaded
hundreds of thousands of times in total. 7

3D printing and brands

Model citizens


The spread of 3D printing creates
intellectual-property headaches

New modelling army

Sources: Thingiverse; Wohlers Associates

Active 3D-printing users on Thingiverse, m
Selected countries, 30 days to July 11th, 2017
0 0.2 0.4 0.6 0.8 1.0
United States
Germany
Britain
France
Canada
Spain
Australia
Russia
Italy
Brazil

424,000
3D desktop
printers sold in
2016 worldwide

Do try this at home

I


N THE litany of bosses’ gripes about Bra-
zil’s inclement business climate, rigid la-
bour laws vie for pride of place with its
convoluted tax laws and its licensing rules
(on everything from health and safety to
protection of cultural heritage). No won-
der: Brazil ranks a miserable 117th out of 138
countries on labour-market efficiency, ac-
cording to the World Economic Forum. Its
rigid labour law wastransplanted from Be-
nito Mussolini’s Italy in 1943. Employers
find it thoroughly unsuited to a modern
economy and cheered on July 13th, when
the president, Michel Temer, signed into
law the biggest overhaul of the unwieldy
statute in 50 years.
The reform is a big victory for the un-
popular Mr Temer, who is under investiga-
tion in a corruption scandal (he denies
wrongdoing). It introduces more flexible

Brazil’s labour reform

Bye-bye, Benito


SÃO PAULO
An overhaul of Mussolini-era labour
laws should encourage job creation
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