2DArtist — April 2017

(Jeff_L) #1

2DARTISTMAG.COM


2DARTIST MAGAZINE | Creating luminous light effects


When rendering I like to work part-by-part,
starting with the shoulder piece in this case.
Each part was done on a new layer and then
merged to the main character layer once I
was happy with the results. I also used the
Eraser tool to cut away at the contours of the
seraph so I could have a clean silhouette. At
the end of this step the volume, separations
and overlaps of the major shapes were clear.


05


The first detail pass: After the major
forms were rendered out, I started
working on extra details. I stuck with feather
shaped engravings on the armor to capture the
essence of an angelic warrior. I also painted in
armor ribs to cross-contour the form. For the
back piece of armor I added two extra circle
indents that would serve as “sockets” for the
glowing rings later on. I also started to clean
up and render out any leftover guidelines that
I had used for details. I then prepared for my
next detail pass and used a hard-edged Texture
brush to rough out the shape of the sword in
white, and fill out a cloth ready for patterns.


06


The background: When I had finished
rendering the values and details of
my character, I moved on to the background.
In this image I took the simple route with a
fairly dark gradient made with soft, blurry
brushstrokes. The dark background gave me
the contrast I needed to play with blending
options when adding in light effects, and also
drew attention to the character. In order to
ground the character in the scene, I used a soft
brush to lighten the values below the waist
which merged him with the atmosphere.


07


Initial colors: Before applying color
I copied all the character layers then
merged them as a duplicate layer that I could
work on. That gave me a backup in case I
needed to reverse any changes. After making
a duplicate, I created two new layers (one
set to blending mode Multiply and another
set to Overlay) and added them as clipping
masks to the duplicate character layer. These
clipping mask layers allowed me to adjust the
color without disrupting the character layer.


“The dark background gave
me the contrast I needed to
play with blending options
when adding in light effects”

Cleaning up the silhouette and render

Having a darker background allowed
visual elements of the seraph to pop

Using Multiply and Overlay layers
to quickly add color to grayscale
Free download pdf