2DArtist — April 2017

(Jeff_L) #1
2DARTIST MAGAZINE | ISSUE 136

133

style as the flames. I detailed the rings with
the same color scheme as the armor and used
the feather brush to paint in the wisps of light
connecting each ring. After I had finished painting
in the rings I set the layer blending mode to Color
Dodge. This let me show off more saturated
colors on the underlying layers as opposed
to Linear Dodge which I just used for shine.

10


Finishing touches: Once the extra
light effects and color layers were
finished I did a final clean-up pass. I added
rim lights produced by the flaming sword and
drew a cross pattern onto the back cloth. As
a final step I then merged all the layers into a
final copy and used the Sharpen tool on focal
points such as the rings and the pauldrons.

I went for a golden color for the armor
so I used an Airbrush on a low opacity to
lightly brush yellow and orange hues on the
Multiply and Overlay layers. I also created
a quick glow for the sword using a light
orange Airbrush on Linear Dodge mode.


08


Flames: To create the flame effects
for the sword I made a new layer with
a Linear Dodge blending mode and set the
brush mode to Color Dodge. For the flames I
used a feather brush since its shape dynamics
gave me organic curves and sharp details. I
then used a hard round brush to draw sparks
coming from the sword in order to add visual
noise to the background. After finishing the
sparks and flames I added an outer-glow layer
style set to Color Dodge mode with a light yellow
base to give the flame layer a brighter shine.


09


Rings: For the back rings I created a
new layer with the same outer-glow

“After I had finished painting
in the rings I set the layer
blending mode to Color
Dodge. This let me show off
more saturated colors on the
underlying layers”

Linear Dodge blending mode made the layers shine

Normal mode colors on the left versus Color Dodge mode on the right
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