2DArtist — April 2017

(Jeff_L) #1
2DARTIST MAGAZINE | ISSUE 136

19

2da: What makes a project fun for you?


II: Every new project is like a link between me and the
people who see my work at exhibitions or on social
media. Even before I finish a piece, I can imagine or at
least try to imagine what they might see, what they
would feel and think when they see it. It makes me
even more excited about what I do. As I said before,
I draw so people can find themselves in my art. Just
the prospect of this makes working fun and exciting.


2da: What do you find most challenging
about working as an artist?


II: First of all: deadlines. Damn deadlines. I am sure
every artist in every area can relate. Secondly, the
fact that no matter how hard you try, you will never
be able to draw what’s exactly in your mind. It’s
impossible, quite literally, and as sad as this is, you
just have to accept it. Try your best in your work and
hope that you are satisfied with the end result.


2da: Do you have any tricks or tips to keep
yourself motivated on a difficult project?


II: Deadlines! I don’t recommend it, but there’s
nothing more motivating than an approaching


Ismail’s significant artwork
Honestly, now that I look back on my drawings I am a little bit ashamed. However, this was my first entirely digital drawing which began my love for
environments. I didn’t really know what I was doing at the time and I wondered what everyone liked about such landscapes. I couldn’t even see my
shortcomings. After receiving a good amount of critique for this particular piece, I realized that I have a lot to learn. Every passing drawing is an upgrade,
trying to improve what I’ve already accomplished. A year later I can see my shortcomings more clearly.

The circles on the character’s backs show their health condition and body temperature
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