Photoshop_User_-_February_2016

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photoshop user

› february 2016

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Step Seven: To maintain realism, there should
be a balance between what we can see with
the naked eye and what an image sensor can
record; however, at night when the sensor can
retain so much more detail, collecting the light
over a longer exposure, some artistic license can
be taken to enhance certain areas. The goal is
to bring out important detail while maintaining
a strong sense of a nighttime feel through dark
tones, solid contrast, and a proper exposure.
Adding contrast to the night sky brings out the
detail in the disk-shaped glowing band of the
Milky Way. You can either use the Lights slider
in the Tone Curve panel of the Develop mod-
ule, or make adjustments by adding another
Mask Overlay with the Adjustment Brush using
the Exposure, Contrast, Highlights, and Whites
sliders in the Adjustment Brush panel.

Step Eight: In any night scene, you should
maintain a deep black area, what we use
to call D-max in film and print processing.
The Histogram can be a good tool to check
this. Just recognize that you’ll have quite a
bit of clipping, loss of detail in the shadow
areas, and this is okay. We’re working with
a night scene and if you attempt to show all
detail in all areas, this can result in a bizarre
unrealistic-looking starscape. Knowing when
and where to enhance and brighten detail is
a critical step toward this realistic approach.

Step Nine: Once you’ve made all your major
adjustments, use Lightroom CC’s new-and-
improved Noise Reduction sliders in the Detail
panel of the Develop module. Reducing digital
noise created from higher ISOs removes the
gritty look of the final scene, but use these slid-
ers cautiously so you don’t remove many of
the stars in the sky. Zoom in to 1:1 or 2:1 in
the Navigator panel at the top left, adjust the
sliders, then turn the Detail settings on and off
with the toggle switch at the top left of the
panel to compare the before and after.

Step Seven

Step Nine: After removing noise

Step Nine: Before removing noise

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