The Professional Photoshop Book - Volume 7 2015

(Amelia) #1

CREATE YOUR OWN CREATURE IN BLENDER AND


INSERT IT INTO A PHOTO FOR A REALISTIC LOOK


COMBINE 3D


AND PHOTOS


C


reating an image using one technique is
easy once you have spent time and
mastered it, whether it’s a photo, 3D
creation, or matte painting. However, it can
be a real challenge when it comes to combining a
few techniques together. When a piece of art is
created using multiple and completely different
techniques it can often look quite disjointed. It is
very difficult to get a seamless and realistic look to
the image.
This tutorial will teach you the basics of 3D
modelling and texturing in Blender, and how to
then insert your renders into a photo environment.

MODELLING THE CREATURE
CREATE AND RENDER THE MODEL

Combining 3D art and photos is a tricky task – it
takes a lot of time to make photorealistic renders, so
the render doesn’t ‘drop out’ from the photo. Here
you will learn a few tips to make it easier and faster.
You can use any version of Photoshop for this
tutorial along with Blender. Blender is absolutely
free, and much easier to learn, than other types of
3D software and the skills you get from this tutorial
would be enough to make your own character. You
can download the latest version of Blender for your
system at http://www.blender.org.
After you have installed it, you are ready to start
this tutorial and create your very own 3D!

01


SET UP THE SCENE
First, launch Blender, and then adjust the
render parameters: change the render type to Cycles
at the top of the screen – it gives a much more
beautiful result, then change the render resolution on
the right to 1200x1500 pixels, and don’t forget to set
100% in the window below. To reduce the noise, go
to Sampling, and make at least 500 samples.

02


CREATE THE BASE MESH
You can use the cube in the centre of the
scene. Select it with the right mouse button, change
the shading to Soft on the left of the screen. Now the
shading will be smoother than before. To make it
even smoother, you will need to apply a modifier. Go
to Modifiers inset in the right-hand toolbar, select
Subdivision Surface and change the Subdivisions
Parameter to 2 and 2. Now the cube is a sphere.

03


MODIFY THE BASE MESH AND
MAKE TENTACLES
The buttons you will need are: G for Grab, S for Scale,
R for Rotate, and E for Extrude. Switch to the Edit
mode below. Change selection type to Face Select,
select the top polygon of the cube, press E and grab
the new border a bit higher. You will see how the
form of the cube changes. Extruding the bottom
polygons and making them smaller will help you to
make curvy tentacles.

FROM BASIC FORM TO
YOUR OWN CREATURE

WORK IN
PROGRESS

Progress 1: Create the basic form

Progress 2: Render the creature

Progress 3: Insert the render

ALEKSEI PUSHILIN
http://www.be.net/plannit
@plann_it

OUR EXPERT


Aleksei Pushilin is a 26-year-old
freelance game artist from
Chelyabinsk, Russia. He loves every
side of game developing – 3D and 2D
assets, characters, environments
and user interfaces. He also enjoys
making maps and navigational
systems in his spare time.

SOURCE FILES
You can find an image of the water
pump on FileSilo, you will also need
photos of autumn leaves to
complete this tutorial – make them
yourself, or grab the ready-to-use
images from FileSilo.

Combine 3D and photos


The Professional Photoshop Book 81


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