The Professional Photoshop Book - Volume 7 2015

(Amelia) #1
ADVANCED MATERIALS AND TEXTURES
When trying to achieve photorealistic renders,
explore advanced materials and textures in
Blender. This is a complicated part of 3D modelling,
and needs a lot of time, but the results are worth it.
In Cycles render, there is a Node system. By using
this you can acquire many types of realistic looking
materials like wood, plastic, metal, or even skin
and organic materials. The more photorealistic
your renders are, the less time you will spend
trying to combine 3D renders and 2D photos. You
can get a lot of information and tutorials about this
system on http://www.blenderguru.com.

17


ADD LIGHT AND A BACKGROUND BORDER
To adjust the colour and light of the scene,
create two new layers under all the others. Switch
the blend mode of the first layer to Hard Light, and
using the Gradient tool, paint an orange gradient
from the top of the scene. Then switch the blend

18


HAND PAINTED SKIN TEXTURE
The last thing you should do is make the
creature look more realistic, rather than just a 3D
render. To achieve this goal, paint the texture of the
skin on top of the render. Create a new layer, switch
blend mode to Soft Light, grab a white brush at 15%
Opacity, and paint small patches of reflected light on
the bright parts of the creature. Then create one
more layer, switch it to Multiply, and paint shadows
on the dark parts of the creature. After that you can
add a few very bright spots of reflected light.

mode of the second layer to Screen, and paint a
light blue gradient from the top. After this, open
border.jpg from FileSilo and insert a stone border
to hide the gap beside the creature – don’t forget
to blur it!

Combine 3D and photos


The Professional Photoshop Book 85


080-085 Creature Tutorial.indd 85 06/10/2015 15:47

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