MaximumPC 2003 12

(Dariusz) #1

DECEMBER 2003 MAXIMUMPC 3


then converts the whole shebang into an
MPEG2 file using the app’s built-in encod-
er. Results are timed with a stopwatch;
lower scores are better.
Like previous versions of the app,
Premiere Pro performance is almost entirely
tied to CPU performance, but if a system
is short on memory, the app will hit the
hard drive, and this will increase process-
ing times.

Photoshop 7.0.1
Next month marks the return of
Photoshop , the world-renowned image
editing app, to our benchmark suite—this
time with a new software version (7.0.1)
and a new action script. Instead of hand-
picking a small number of filters to run
(and thus inevitably favoring a particular
CPU platform), we decided to just run ‘em
all, and let God sort it out.
Before we run this benchmark, we
defrag the system’s hard drive, reboot, and
set Photoshop to use 75 percent of avail-
able system memory. We then load our
test file (a 2MB JPEG), and start timing the
action script. The script runs all but three
of the filters that come with Photoshop
by default, applies a series of color mode
changes, and then converts the JPEG to
TIFF. We would prefer to use all the filters
that ship with the app, but we found that

three of them cause our script to stop.
Photoshop performance hooks into all
PC hardware subsystems, and our test
likes a fast CPU, lots of RAM, plenty of
bandwidth, and a fast hard drive. The
test is measured in seconds, and lower
scores are better. Adobe is about to ship a
new version of Photoshop , but we’ll likely
stick with Photoshop 7.0.1 for the next six
months before updating the software.

MusicMatch 8.1
The MusicMatch 8.1 MP3 encoding and
music management app comes standard
on many OEM machines, and its encoder
is among the best. The software tends to
favor raw CPU clock speed, but that’s to
be expected, as we haven’t run in to many
MP3 apps that don’t favor the P4’s raw
frequency power. Also, MP3 encoding is
pretty predictable from a branch-predic-
tion standpoint, so the P4’s long pipeline
doesn’t have a terrible impact on encod-
ing times.
To run our test, we first copy an Audio
CD WAV file—track 15 from the Star Wars
soundtrack—to our desktop. We then set
MusicMatch’s processing level to “very
high” and convert the file to a 160kbps
MP3, timing how long the conversion
takes (lower scores are better). If you’re
wondering why we convert just a single

track, it’s because the “very high” setting
uses “quantization,” which is particularly
punishing. To quote MusicMatch officials:
“Quantization is done via a power-law
quantizer. In this way, larger values are
automatically coded with less accuracy,
and some noise shaping is already built
into the quantization process. The quan-
tized values are coded by Huffman coding.
As a specific method for entropy coding,
Huffman coding is lossless. This is called
noiseless coding because no noise is added
to the audio signal.”
Yeah, it sounds like a Star Trek answer
involving zeta particles, but it’s real stuff.
The bottom line is that “very high”
encoding involves a whole lot of time-
consuming number-crunching and results
in kick-ass audio quality.

Jedi Academy
Jedi Academy is a sequel to the popular
Jedi Outcast, which we previously used as
a benchmark until a bug in its code made
our test demo unusable in multiproc and
Hyper-Threaded machines. Jedi Academy
runs on a modified Quake III Arena engine,
which is based on OpenGL. Our Jedi
Academy benchmark is affected mostly by
CPU performance, but does pick up some

continued on page 94

How to Read Our Benchmark Charts


Maximum PC’s test beds also double as “zero-point” systems, against which all review systems are compared.
Here’s how to read the new benchmark charts, which will first appear next month.

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Our zero-point system includes: an ASUS SK8N mobo with nForce3 Pro 150 chipset, an Athlon 64 FX-51 CPU, 1GB of
registered DDR400 memory, an ATI Radeon 9800 Pro XT videocard, and a Western Digital WD2500 hard drive.

The scores achieved by our zero-
point system are noted in this
column. They remain the same,
month in, month out, until we
decide to update our zero-point.

The actual scores achieved by
the system being reviewed.

The bar graph indicates
how much faster the review
system performed in respect
to the zero-point system. If a
system exceeds the zero-point
performance by more than 100
percent, the graph will show a
full-width bar and a plus sign.

The names
of the actual
benchmarks
used.

Every month
we remind
readers of our
key zero-point
components.

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