MaximumPC 2003 12

(Dariusz) #1

+FAST FORWARD BY^ TOM R. HALFHILL


Like its namesake who was stranded
on a lonely island, Transmeta’s Crusoe needs a rescue.
The innovative notebook processor appeared in 2000
with promises of high performance and lower power
consumption for mobile PCs. Unfortunately, Crusoe’s
performance has been lackluster and Intel is fighting
back with the low-power, higher-speed Pentium M.
Transmeta suffers from what I call the “pecking
order of magnitude”: Intel sells about 10 times as many
mobile processors as AMD, and AMD sells about 10
times as many mobile processors as Transmeta. That
leaves Transmeta struggling for 1 percent market
share. Now the company has a last chance to win a
meaningful piece of the pie—its new Efficeon TM
improves on Crusoe and offers some cool new features.
Efficeon, like Crusoe, is an x86-compatible processor
but not an x86 processor. Inside, it’s a VLIW (very long
instruction word) architecture that isn’t compatible with
anything. It runs x86 software by using what Transmeta
calls “code-morphing software” and everyone else
calls a software emulator, which translates x86 program
instructions into VLIW instructions on the fly.
Code morphing is clever, but the downside is
laggard performance—Crusoe has never delivered
the speed that its clock frequencies imply. (And those
clock frequencies haven’t been very aggressive, either.)
But with Efficeon, Transmeta is introducing numerous
refinements that make emulation more efficient, and
new support for Intel’s SSE and SSE2 extensions will
boost multimedia performance. The overall performance
gap remains, but it’s not as wide.
To narrow the gap further, Efficeon is more integrated
than any other PC processor. Not only does it have
the equivalent of a north-bridge chip with a DDR-
memory controller, but it also has an AGP-4x graphics
controller and a 200/400MHz HyperTransport interface
to the south-bridge chip. These built-in features help
relieve some system bottlenecks and save power.
Even more fascinating is an enhancement to
Transmeta’s power-saving LongRun technology,
which varies the chip’s voltage and clock frequency
in response to software demands. In addition to
voltage/frequency variations, Efficeon processors can
automatically change the transistor threshold voltage—
the voltage at which the transistors switch between
on/off states—to reduce leakage current. At lower
clock frequencies, Efficeon raises the threshold voltage,
which leaks less current and saves power. At higher
frequencies, Efficeon lowers the threshold voltage, so
the transistors can switch more rapidly.
Efficeon is a worthy contender, even against Intel’s
second-generation Pentium M (Dothan). However, if
Efficeon cannot surpass Crusoe’s sales, Transmeta will
probably retreat from mobile PCs, focus entirely on the
embedded-processor market, and seek financial refuge
in a merger with a larger company.

Transmeta’s


Last Chance


Tom Halfhill was formerly a senior editor for Byte magazine and
now an analyst for Microprocessor Report.

June 2003

August 2003

May 2003

September 30, 2003

October 7,
2003

Maximum PC investigates how Half-Life 2 will
scale with different types of PC hard-
ware, including CPUs and videocards.

At an industry gala on Alcatraz
island, Valve and ATI co-launch
Half-Life 2 and the Radeon 9800
XT videocard. Neither the
benchmark nor the game is
anywhere in sight.

Valve announces that its office network has
been compromised, and that a large amount
of Valve intellectual property has been sto-
len, including significant portions of the Half-
Life 2 source code.
Knowing that the breech to HL2 servers
could lead to multiplayer cheating and
denial of service attacks, Valve begins
the painstaking process of rewriting the
game’s source code.

Vivendi Universal, the publisher of
Half-Life 2 , announces that the
game has been delayed indefinitely.

Maximum PC discovers that chunks of the
Half-Life 2 source code have been assimi-
lated into the Matrix and are responsible for
Agent Smith’s abrupt personality change.

Gaming mags, such as PC Gamer , publish their
accounts of the first Half-Life 2 play tests.
Highlights include a hyper-realistic physics
engine and omnipresent DirectX 9 program-
mable shader effects.

Valve began working on Half-Life 2 shortly
after the original game was released, but
didn’t say a word about it for five years.
At the 2003 E3 gaming convention, Valve
stuns attendees by announcing Half-Life 2’s
September 30, 2003 launch date.

October 2,
2003

September 10,
2003

October 7, 2003

October 3, 2003

Valve CEO Gabe Newell drops a bench-
marking bomb on nVidia at an ATI
press event when he claims that ATI’s
mid-level, $200 Radeon 9600 videocard
outperforms the $500 GeForce FX 5900.
nVidia counters by saying the drivers
used weren’t optimized for Half-Life 2 ,
and guarantees top-class Half-Life 2
performance. Newell promises a Half-
Life 2 benchmark on September 30.

The Long Road to Half-Life 2
The story of one game’s strange, erotic journey
through development hell

It takes a special something to bump Doom 3 from the mantle of “most eagerly
anticipated game,” and that’s exactly what happened when Valve announced Half-
Life 2 earlier this year. However, the months following the game’s announcement
have included an unprecedented level of drama. Here’s the basic rundown.

6 MAXIMUMPC DECEMBER 2003

Free download pdf