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FLESH OUT A FULLY RENDERED CONCEPT CHARACTER


USING CUSTOM BRUSHES AND ADJUSTMENT LAYERS


PRODUCE GAME ART


W


hether it’s for games or for movies,
there are no rules when it comes to
creating character concept art. You can
use any tool within your grasp in order
to augment your painting process and to flesh out
your character as your imagination tells you. When
doing work of this kind, Photoshop comes in handy.
Here, you will be taking advantage of its power in
order to create a fully rendered character concept
that isn’t simply a snapshot.
This tutorial will cover the complete painting
process. You will use different tools and techniques

START WITH STUDIES
CREATE SKETCHES THAT WILL GUIDE YOU THROUGH THE ENTIRE PROCESS

to paint a female character who could be the
protagonist in an action game – a femme fatale
inspired by the likes of Chun-Li. You will learn to
develop the picture from a rough thumbnail sketch
and discover how this task can be done with the
use of custom brushes and blending modes. Some
of the brushes you’ll use here mimic traditional
media to a certain extent and will be very useful in
adding textures to the piece. You’ll also make use
of adjustment layers and filters that can influence
the overall mood and atmospheric perspective of
the picture.

01


TONAL THUMBNAILS
Regardless of how detailed you plan
your artwork to be, always begin by creating tonal
thumbnails. The purpose of this step is to make
quick compositions that will help determine
which pose and what kind of lighting will work
best. It doesn’t have to be polished. You just have
to make sure there is ample distinction between
the figure and the background.

02


COLOUR THUMBNAIL
Once you’re happy with your tonal
thumbnail, start adding colours. There are several
ways to do this. You can either set your tonal
thumbnail as a Multiply layer then paint underneath,
or just paint on a layer with the blending mode set to
Color, or simply paint over it. You can also do a
combination of all those methods.

03


TIGHT LINE SKETCH
The thumbnails will serve as guides when rendering the piece.
After making them, the next task is to finalise the form of the figure by
creating a tight sketch. Use any hard-edged brush to draw the figure as
you would using pen on paper. Make use of the Line tool to create
straight lines.

BUILD UP FROM A ROUGH
SKETCH

WORK IN
PROGRESS

Progress 1: Create quick
thumbnail sketches

Progress 2: Add colours

Progress 3: Finishing touches

JOHN BRIAN S. CASACOP
http://www.jbcasacop.deviantart.com

OUR EXPERT


JB Casacop is a mobile games
designer by day and a fantasy
illustrator by night. He has made
dozens of artworks for games like Star
Wars LCG and Warhammer: Invasion.
SOURCE FILES
Provided online at FileSilo.co.uk/
bks-609 are Jan Ditlev Christensen’s
fine art brushes that behave like
traditional brushes. Other brushes
used in this tutorial can be
downloaded from http://danluvisiart.
deviantart.com/art/My-Brush-
Pack-118954791
and http://www.ramonmiranda.
com/2010/04/photoshop-artistic-
oils-brushkit.html.

PRODUCE GAME ART

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