A (98)

(Wang) #1

13


PICK OUT DETAILS
You’ve been building up paint textures under
your original face tone layers. Now you can start to
paste in various coloured splats into the Photo Dark
Tones shape and layer them on top. Try out yellow,
orange and blue splats, placing them at the edges of
eyebrows, lips and hair to pick out details. Change
the layer blending modes to achieve interesting
colour combinations. Create a simple shape with the
Lasso tool on a layer and fill with a lip colour placed
under the face tones. Do the same with the whites of
the eyes.

12


BUILD UP TEXTURE LAYERS
Now you need to darken the right side of
the head to add definition. Colour the ‘rschach.psd’
with a dark flesh tone colour and paste it into the
Gradient Map Dean head shape as before. Rotate
and position to create a darker line down the central
face area. You can further edit these texture shapes
by selecting the layer mask head shape then Layer
via Copying the texture to a new layer. Add a new
layer mask to this and fade the texture off one side
for instance. Experiment with blue splat colours
within the head mask shape to pick out forehead and
hair elements.

11


PAINT WITHOUT BRUSHES
Now you’re going to start ‘painting’ the face
without brushes. Use the Paste Into technique as it’s
a versatile way to build up really interesting visuals
quickly. Open up ‘Splat_1.psd’ and colour it with a
pale yellow. Copy it and Paste Into the Gradient Map
Dean head shape. Move the splats to the left side of
the face in the layer masks. Experiment with
placement and rotation to lighten that area and try a
Screen layer blend effect. I’ve duplicated this layer
three times with different placements. Open ‘rshach.
psd’ and repeat the process, rotating the texture in
the layer mask and picking out the nose to highlight.

09


ADD UNUSUAL TEXTURES
It’s fun to experiment with unusual textures to see what effects can be achieved and to take
advantage of happy accidents. Included on the disc is a photo of a distressed paint texture called ‘chipped_
paint.jpg’. Open this and Paste Into the same area as your colour wash. Once again, move the texture around
until satisfied, then experiment with layer blending settings and opacity. For this you can settle on a
reasonably subtle 40% on Normal.

10


GRADIENT MAPPING THE FACE
You need an underlying skin tone for the
portrait, so go back to the original Dean layer and
duplicate it. Use Levels to boost the black and white
contrast if you need to, then select a light and dark
flesh tone in the foreground/background colour
palettes. Go to Image>Adjustments>Gradient Map
and apply those colours to the black and white areas.
This should give a good flesh tone base to be placed
under the colour and definition layers.

TEXTURING THE IMAGE
GIVE YOUR ILLUSTRATION AN ORGANIC FEEL

It’s fun to experiment
with unusual textures

to see what effects can be
achieved and to take advantage

of happy accidents


COMBINE PHOTOS AND GRAPHICS

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