A_P_TPC_Vol11_2015_

(nextflipdebug2) #1

3D AND PHOTOSHOP


03


ESTABLISH THE LIGHT
For now you don’t need the perspective guidelines any more. You can simply hide the layers or
layer group. Before going into shading and detailing the architecture, let’s define the light source in the
scene. Everything will follow that definition. Use big Soft brushes or the Gradient tool to establish a
dramatic saturated sky. Put the sun out of frame and brighten the horizon line a tiny bit. Also make sure
the tones of the sky vary from cyan tones to darker indigo blue. This will make it more realistic.

04


CREATE THE SILHOUETTE
Now let’s create a silhouette layer for your
building. You don’t have to make a new layer yet. This
comes later and saves you some clicks for now. Just
pick the Polygonal Lasso and start making a
selection of the outline of your complex, then go to
Layer>New Fill Layer>Solid Color. This will create a
new adjustment layer with your selection already in
the layer mask. Make sure the layer is located right
underneath your sketch. Now double-click on the
colour icon of the adjustment layer to open the Color
Picker. Choose white as your base silhouette to
make your buildings pop out in front of the sky.

02


SKETCH THE BUILDING
Create a new layer and start sketching your complex.
Focus on proportion, style and scale. A big help while sketching
technical objects or architecture in Photoshop is the Shift button,
because it enables you to make straight lines horizontally and
vertically. You can also make diagonal lines by making a dot with
your brush, then holding down the Shift button and making a dot
again somewhere else. Or just rotate your canvas with the hotkey
R and make a horizontal or vertical line as described before.

01


SETTING UP THE PERSPECTIVE
Open a new document sized at least
3840x2160 (double HD 1920x1080). Make your mind
up on how you want your architecture to be presented.
Put your horizon line in the lower part of the picture
and vanishing points slightly out of frame. Create a
new layer and paint a straight line for the horizon. On a
new layer create several parallel horizontal lines.
Right-click and Convert to Smart Object. This enables
you to make changes easily later. Now go to Edit>
Transform>Perspective and adjust the lines so they
vanish towards the horizon. Repeat this for a second
vanishing point. This should ensure a solid basic
two-point-perspective for a skyscraper design.

QUICK TIP
Before going into shading and detailing the architecture, let’s define the light source in the scene.
Everything will follow that definition.

FROM SKETCH TO
FINISHED ARTWORK

WORK IN
PROGRESS

Progress 2: Add a light source,
textures and detail

Progress 3: Presentation
is everything

Progress 1: Create an
architectural sketch

As a concept artist or digital painter


in general it’s always useful to
create your own library of textures

and reference images

Free download pdf