Advanced_Photoshop_Issue_136_-_2015_UK_

(Brent) #1

TECHNIQUES 3D & PHOTOSHOP: THE COMPLETE GUIDE


MIER LEE REVEALS HIS APPROACH TO REALISTIC 3D LIGHTING


ESSENTIAL LIGHTING RULES


“I think the most important thing in 3D space is
light,” says Lee, “and we should know how the
light works. Models would be looking completely
different depending on where the light sources
are, and what the colours are. In portrait painting
for example, the first thing to do is to separate the
light and dark in value, and warm and cool in
colour. This works exactly the same in 3D
software. I usually set up at least two different light
sources. The first one is the key light (or main
light), which is the first and usually the most
important light that a photographer and
cinematographer use in a lighting setup. This key

ENHANCE 3D IN PHOTOSHOP


So, while Photoshop isn’t replacing the dedicated 3D
application – at least, not yet – it is bringing 3D more
into an achievable world. And isn’t that what matters
most, when the goal of most good 3D work is to make
itself seamless, realistic, even invisible.
“The best compliment a 3D artist can receive is the
following question: ‘Is this a photo?’” says Andrei
Lacatusu (www.andreilacatusu.tumblr.com). “Most
of us try to achieve realism, but that is no easy job. I did
bad 3D as well but I hope I developed enough skill and
experience to have passed that stage. From my
experience, I think that the element that adds the
biggest value in a 3D generated image is represented
by shading. Without the proper material properties and
textures, one cannot achieve the slightest amount of
realism. After that, the light counts a lot, just as in
photography, in order to enhance the image.”
Matt Kohr (www.mattkohr.comandwww.
ctrlpaint.com) says that “achieving unity” is his goal.
Sometimes he finds he’s happy with a composition at
the colour block in phase of painting 3D models he’s
imported, but “adding photos is always dangerous
thing. Avoiding a noisy, gritty, mess is crucial so the
last phase is where I balance the various elements
ensuring my initial colour vision remains intact.
Generally I’ll use a combination of blurring, colour
correction, and airbrushing to balance my image.
There’s no one-size-fits-all solution for this balancing
phase, as every painting offers different challenges”.
Mark Mayers (www.markmayers.co.uk) says he
generally uses Photoshop for “postwork techniques to
incorporate additional textures such as distress effects

Thebestcomplimenta3D
artistcanreceiveisthe

following question: ‘Is this a
photo? Most of us try to achieve

realism,butthatisnoeasyjob
ANDREI LACATUSU /
WWW.ANDREILACATUSU.TUMBLR.COM/

light controls the mood of your work. The other
one is fill light. This is a secondary light source that
may be used to reduce the contrast of a scene, or
to change the colour of the shadow.
Photoshop is the most powerful tool that can
control these two light sources. When using
Photoshop, I always use adjustment layers such
as Level, Curve, Gradient Map, Hue/Saturation
and Color Balance. But my favorite one is Gradient
Map. It allows you to easily change the colours of
the light and shadow at the same time. And then I
set it up as Overlay mode, and put some
transparency on it.”

to 3D objects. I use various blending modes to make
theobject look as realistic as possible. I also use a
non-destructive Dodge and Burn technique which is a
50% grey layer in Soft Light mode. This is painted at
20% Opacity with black and white to correct lighting.
‘Sweet.tif’ is a good example of this texturing/lighting
method. 3d apps can also create multi-pass renders
such as ambient light, Z Depth as well as compositing
Alpha Channels for added realism.”
For Kohr, making 3D look real, or “grounded” is
“mainly a matter of correctly integrating it into the
painting. Level of detail, film grain, lighting – all of
these things will ruin the illusion if you simply add a
photo without working it into the painting. Implied
detail tends to work best in areas of the painting that

© Mier Lee

© Uli Staiger
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