Advanced_Photoshop_141_-_2015_UK_

(Ben Green) #1

INSIDE:


DIGITAL PAINTING


CREATIVE RETOUCHING


GAME ART


LIGHTING


APRIL MADDEN
Editor

T


he games industry is one of the leading
employers of digital artists across a
variety of disciplines. In our feature this
issue, industry experts from some of the
biggest titles in the business take us through their
roles in this booming industry, explain how they
develop environments, characters, key art and
trailers, and demonstrate the skills you need to
succeed as a videogames artist.
Whatever kind of Photoshop work you create,
lighting is something that can make or break your
image, so it's important to master it. Our feature on
p38 is packed with professional tips from
photographers, compositors and digital artists to
help you take control of lighting. To take it further,
artist Meike Hakkaart shares her techniques for
painting lighting on p48.
On p56, photographer Leo Rosas Morin explains
his expert techniques for creative hair retouching.
You'll learn how to select, edit and paint this tricky

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ISSUE 141 WELCOME


COVER IMAGE


Games developer Crystal
Dynamics created this
artwork of Tomb Raider
heroine Lara Croˆ for the
latest iteration of the
multi-million selling
franchise. They explain
more about their art in
our feature on p26.

CRYSTAL DYNAMICS
crystald.com

subject, enabling you to radically transform images.
Meanwhile on p66, advertising art director Rodrigo
Marinelli shares some complex and creative Warp
tool techniques to enable you to make impossible,
but believable composites. On p74, illustrator Geneva
Benton takes us through the process of transforming
a photo into a stunning pencil and ink illustration,
using masks, filters and professional brush
techniques. Give these pro techniques a whirl today,
and don't forget to share your images with us on our
Gallery at the link below.
Plus we have interviews with photographer and
photo artist Erik Almås (p10), digital and branding
studio Engage Interactive (p18) and sports artist
Ronan Muller (p86). On p16 Shauna Lynn Panczyszyn
takes us inside typographical treat The Clickbait
Project, while artists as diverse as Ubisoft Redlynx's
Juhani Jokinen, freelancer illustrator Mana Ikeda and
Adobe favourite Emi Haze explain the processes
behind their personal work. Enjoy the issue!

HOW I MADE:
STELLA

54


Discover how illustrator Mana Ikeda created
this intensely colourful piece of artwork

IN THIS ISSUE...

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