Advanced_Photoshop_141_-_2015_UK_

(Ben Green) #1
After the great success of PC war game This War
Of Mine, created by Polish company 11 bit
studios, it was a time to move the story to
consoles. Ars Thanea created an immersive
game trailer where the children are the focus.
The story is based on a military conflict, but

THIS WAR OF MINE


GRAB ATTENTION WITH A TRAILER:


ŁUKASZ SKURCZYŃSKI WALKS US THROUGH THE DEVELOPMENT OF THE TRAILER FOR
THIS WAR OF MINE FOR PLAYSTATION 4, CREATED FOR 11 BIT STUDIOS BY ARS THANEA
unlike other games with similar themes the
player is not a soldier, but a civilian that does
everything to survive. Game creators planned
something extra for console lovers – for the first
time the player meets children who have a
meaningful impact on gameplay. Ars Thanea’s

main task was to announce this unusual feature.
In this case there are dozens of artists whose
work affects each other. The illustrators, concept
artists, 3D artists, simulation artists, animation
artists all come together to form a coherent vision
of the final product in the game trailer.

01


SCENARIO AND STORYBOARD
Our core team of three created a first draft of the scenario. We knew
that the trailer must announce the children as a feature, but we also had to
remember that the overall look should be consistent with the actual game
design. Introducing the children facing the war reality may sound pretty risky,
but in this case the children bring into the gameplay its spontaneity and
carelessness. That’s what we wanted to emphasise most.

02


CHARACTER DESIGN
Creating the characters we start with creating their stories. We ask
ourselves questions such as who are they, where do they come from, what
they may like or not. We want to know everything that will let us create real
characters with their own personalities. After writing everything down it was
time for first sketches.

© Ars Thanea
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