Advanced_Photoshop_Issue_139_-_2015_UK_

(Barry) #1

the evenings and weekends... And then I somehow
manage to squeeze in some personal work here and
there as well. It can be quite challenging to constantly
keep up the creativity and momentum, but I’ve found
having a strong separation between what I do at work
and what I do at home really helps with that.


WHAT IS A DAY IN THE LIFE LIKE FOR A
CONCEPT ARTIST? DO YOU STICK TO A
DAILY ROUTINE?
I’m a creature of habit and I definitely stick to a
routine. In an average day at Atomhawk the majority
of my time is taken up by painting. I sometimes stick
to one piece of work throughout the day or it may be
smaller chunks of work depending on what projects
we’re working on. A big part of my role as a Principal
Artist is leading projects as well, so I take time
throughout the day to check in with the artists on my
team to make sure that they’re happy with their
work, provide feedback and make sure things are
flowing smoothly.


WHERE DO YOU FIND INSPIRATION WHEN YOU
ARE CREATING NEW CHARACTERS?
I find that most of my inspiration comes from a mixture
of movies, books, art and life in general, I also really love
people watching. I have an awfully long list of
characters that I want to paint and the list just keeps
growing! I’ll never get through it all!


CAN YOU SHARE SOME OF THE STEPS THAT YOU
TOOK TO CREATE YOUR PIECE FOOLS GOLD?
I don’t see the techniques that I use as being
particularly special; I think I have a fairly simple
approach, which works for me. My process varies
depending on whether I’m designing a character or
painting a character in a scene, but I usually start with
a rough silhouette and work from there, building up
the design and then taking it through to a more
rendered finish.
Fool’s Gold was a piece I really enjoyed working
on. I took my time and worked on It over a couple of
weeks. I was very inspired by Brad Kunkle and Yoann
Lossel. I knew I wanted to use black, white and gold. I
started with a rough sketch of the central character
and the golden disc, and gradually sketched in the
surroundings. I layered up a few gold foil textures to
get the flaky look on the golden sections and
rendered up the image until it was polished.


WHAT WAS IT LIKE WORKING ON THE CONCEPT
ART FOR INJUSTICE: GODS AMONG US?
It was a lot of fun to work on. It’s not every day you
get to work on an IP that has such well established and
long loved characters, the big comic book characters
were a bit of a first for me. I found it really, really
challenging at the time. I think it was the first game
that I was involved in that I produced a large amount of
work for. It was quite daunting to think we were
working with huge companies like Warner Brothers,


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