Advanced_Photoshop_Issue_139_-_2015_UK_

(Barry) #1

01


GATHER YOUR RENDER PASSES
We start by opening Photoshop and creating a new file (Cmd/
Ctrl+N), then we grab all the render passes we did in Maya (Colour,
Occlusion, Object ID) and then we start by arranging the layers. The
background should be the first layer and then we add the Colour pass
on top of it. Then we put the Occlusion and Object ID on top of that.

DISCOVER HOW THE RENDER PASSES GENERATED WHEN YOU EXPORT
3D IMAGES CAN SPEED UP YOUR POSTPRODUCTION WORKFLOW

3D POSTPRODUCTION


WITH RENDER PASSES


Here you will learn how to do some quick
compositing with your render passes using
Photoshop. Photoshop is a great program for
post-production, it gives you free control over your
image, it’s got lots of tools that can be used to
enhance your work, and it ties your designs together
with colour adjustments, letting you control the
vibrancy of your elements, and adjust your levels
paving the way to balanced lighting. Gradients can
boost colour and merge all the elements together,
In this tutorial you will learn how to arrange Colour,
Ambient Occlusion, and Object ID render passes, edit
them and combine them all together to produce a
great result. We’ll also show you some techniques for
making your image sharp and crisp while still
retaining all of the details, and how to use the gradient
map as a colour theme using the layer blending
modes. This tutorial starts with render passes created
in Maya. You have to make sure to save your renders
in PNG format; PNG files are not compressed and will
not lose quality. Also, it saves the image with
a transparent background.

AHMAD TURKI
ahmadturki182.wix.com/
ahmadturki
@AhmadNTurk

OUR EXPERT


A self-taught 3D artist with six years’
experience in the industry, Ahmad
Turki has won five excellence awards
from 3D Total and has been featured
in 3D World magazine, 3D Artist
magazine, 3D Creative magazine and
INCG Showcase magazine.
Free download pdf