WOODEN
RHINOCEROS BEETLE
JEREMY KOOL
J
eremy Kool (www.society6.com/jeremykool)
has wanted to have a rhino beetle on his wall for
a long time, but he didn’t want to buy a dead
one, so he decided to use his Photoshop, Maya
and V-Ray skills to create himself one. “I also
wanted to create something from (computer
© Jeremy Kool
AUSTRALIAN JEREMY KOOL IS CURRENTLY WORKING IN BERLIN AS A GAME
CHARACTER ARTIST, BUTHESTILLHASTIMEFORHISPERSONALIMAGES
generated) wood for a long time,” he adds, “so this was
the inception of the idea.”
His process is a straightforward mix of Photoshop
and 3D, with Photoshop used at the beginning as well
as the end: “I use Photoshop to create the textures,” he
explained, then he “modelled the creature in Maya and
then rendered the images in V-Ray. From there it’s
back to Photoshop to compile the renders and create
the final image.” And Wooden Rhinoceros Beetle is the
first in a series. Kool is currently working on a Cicada,
and then he’s going to tackle a Long Horned Beetle.
“The series will be called Beetles of Wood,” Kool adds.
I also wanted to create something
from (computer generated) wood
for a long time,” he adds, “so this was
the inception of the idea