Advanced_Photoshop_Issue_139_-_2015_UK_

(Barry) #1

03


THE WINGS OF A BEETLE
I needed some wings for my beetle, so I hand-painted a black-and-
white image that will function as a mask for the fine detail of the wings. Then,
with all my textures set up, I was ready to open up Maya and model.

01


TIME TO TILE
I sourced photos that are lit evenly so that I can easily make them tile-able. I
tiled the image by duplicating the layer and using the Offset filter. Then I masked out
the seams and did some hand painting and cloned over problem areas.

02


BACK TO BLACK
I used the same image and Hue/Saturation to create the darker
texture. I also needed a displacement map that helps with detail and lighting at
render time. To create this it was a simple matter of using a Black and White
effects layer and Levels layer to get the black and white details of the wood.

HOW I MADE TECHNIQUES


04


MA9!Ĉ4/Ĉ6Ɏ2!9Ĉ4/Ĉ0(/4/3(/0
The modelling was all done in Maya and then I rendered
out the different passes in V-Ray. Now the fun part was ready to
begin, as I went back to Photoshop to finish the image.
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