Advanced_Photoshop_Issue_136_-_2015_UK_.

(sharon) #1

12


PUT THE MASK TO GOOD USE
Go to the Channels tab, and click while you
hold Cmd/Ctrl pressed on the RGB Channel to select
the white parts of the image. Go back to the layers,
deactivate the Normals layer, and add a Curves
adjustment layer while you still have the selection
active. Pull the curve up to the maximum, and you
can see how the object gets brightened just as it was
intended. The image looks overexposed in some
areas, and also some regions might be better off
without the Curves adjustment. Therefore, group the
Curves adjustment layer and add a layer mask to the
group. Invert the mask and paint with the brush only
where you want the adjustment to affect the image.

11


OBTAIN THE DESIRED MASK
The image needs more light coming from
above, and instead of going back to the 3D scene,
making tests, rendering again and losing several
hours, you can use this technique, and have an
undestructive and controllable tool at your disposal.
In order to obtain the desired mask, play with the
Hue/Saturation options – the values that work best
are +30 for Hue, +100 for Saturation and -30 for
Lightness. You can see how the surfaces that face up
are all covered in white, while the rest of the image is
black, which means we can use this result to
illuminate from above.

13


REPEAT THE PROCESS
You can always reactivate the Normals
layer and tweak the Hue/Saturation settings until
you get other useful masks. You can direct your
curves to affect surfaces from every side you wish,
and you can also darken areas, not only brighten
them. Always group your adjustment layer, and add
a layer mask to the group to paint over it, so that you
can have maximum control over your work.

10


CREATE MASKS WITH THE NORMALS PASS
The Channel Mixer already offers a
greyscale mask, but in order to have full control of
this technique, you have to use the Hue/Saturation
adjustment layer. As you move the Hue slider, the
image changes, just like if there is a light source that
moves around the object. Also, both the Saturation
and the Lightness sliders can be used in order to
play with the contrast of the mask. This technique is
extremely efficient, because you can rapidly create
masks to act from whichever direction upon the
rendered object.

09


USE THE NORMALS PASS
This render element is a 2D representation of the 3D objects, based on the normal angle of
the camera. The image is made up of tones of red, blue and green, which represent the axes of the
tri-dimensional space (x,y and z). Although often ignored, it can be used to easily create masks, being
based on RGB values,

EASILY CREATE ILLUMINATION MASKS
BRIGHTEN AND DARKEN PARTS OF YOUR IMAGE BY USING THE NORMALS PASS

001 PLACE THE
NORMALS PASSPlace it as the top layer in the 3D group.
We will make masks with it, so it is betterto sit at the top so it is easy to access
throughout the rest of the process

002 ADD
ADJUSTMENT LAYERSLink a Hue/Saturation adjustment
layer to the Normals pass, and also add and link a Channel Mixer
adjustment layer above it

003 ADJUST THE
CHANNEL MIXERSet the Channel Mixer on
Monochromatic and reduce the Redvalue to the minimum, and then raise
the Green value to the maximum

001

Always group your
adjustment layer, and

add a layer mask to the group
to paint over it, so that you

can have maximum control
over your work

002

003

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