A_P_I133_2015_

(Ben Green) #1
EVERYONEKNOWSTHEPOWEROFPHOTOSHOP
NOW,BUTTRUSTINTHEPHOTOGRAPHICIMAGE

HASN’T BROKEN DOWN. A NEW GENERATION
OF PHOTOMANIPULATORS ARE PROVING

THAT SEEING IS BELIEVING


P


hotomanipulation is like an
illusionist’s trick,” says Jarek Kubicki.
“Although we are aware that we’re
witnessing an illusion, it works only as
long as we don’t see how it is achieved. Similarly,
photomanipulation is a success only when you
can’t see any flaws in the technique. It has to be
as perfectly done as possible, so that no technical
shortcomings interfere with the work’s reception
and the viewer can believe our vision, even if it’s
extremely surreal.” While some manipulations
are functional, designed to fix either what’s wrong
with an image, what distracts from the focus or
to add information that a client wants to be
advertised. That sort of work is subtle and
unobtrusive. At the other end of the scale there’s
photomanipulation as style, compositing together

EFFECTS


images and elements for dramatic effect. And then
there’s photomanipulation as an art, no different
from photography except that, suddenly, anything
and everything is possible.
Brandon Cawood notes that, “The key to a good
photomanipulation is obviously manipulating it to the
point where it looks like it could all be one image. The
manipulations that impress me are the ones that
leave me puzzled on how the creator pulled it off.”
But if great work is hard to achieve, poor work is
a dime a dozen. “The main problem is realism,” says
Erik Johansson, discussing the common mistakes
he sees. “I don’t say my work is perfect but I think
that it’s very important to take a step back and try to
ask yourself ‘what would this look like if it would
have been photographed?’” For Martin De Pasquale,
“The idea makes it stand... I see many jobs that have

many technical errors, that the ideas are very
forced, and do not occur naturally. Light is very,
very important in photography and
manipulation, and is what manages to convey a
feeling. When shadows and lights do not match,
the tones and colours are not homogeneous,
the crop-frame is not the best, it is when the
scene is not real, and breaks the illusion.”
Dave Cox says simply, that in this industry,
“Detail is paramount. It’s the first thing I look
for in an artist’s work. Head straight for the
most detailed parts and look to see how
everything works together. Obvious mistakes
are easy to spot, unfinished asset masks with
hard edges, poorly done shadows, and
incorrect lighting all jump out to the trained
eye as entry-level mistakes.”
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