Advanced_Photoshop_Issue_138_-_2015_UK_

(C. Jardin) #1

03


BREAKING DOWN THE IMAGE
From the very first initial sketches and
mockups, the distinction between foreground,
midground and background was always an important
element, not only because of the one-point
perspective, but also to give as much of a storyline
and the maximum visual interest as possible.

01


RAW RENDER FROM 3D RENDER ENGINE
It all starts with a low quality raw render,
simple and without overdone textures or 3D
elements. It’s important to develop a sense of light
and shadow; this is the starting point for the rest of
the drawing. I say drawing as it’s still an initial art
concept with all its flexibility.

02


3D PASSES
These are our base elements that are
used for facilitating selections, for enhancing
light and atmospheric lighting conditions. Once
again these aren’t set in stone and depend on
the creative use we give to them, for instance in
this case we used a Raw Shadow pass to
control the bluish tones of the shadows, having
set this to Screen mode with a Hue/Saturation
adjustment layer attached to it.

HOW I MADE TECHNIQUES


© Pedro Fernandes
Free download pdf