MaximumPC 2004 06

(Dariusz) #1

380 MAXIMUM PC JUNE 2004





EEXPERIMENTS WITHXPERIMENTS WITH


Which Is Faster: nVidia’s


GeForce 6800 Ultra or


ATI’s Radeon X800 XT?
The test : Last month, we introduced
nVidia’s next-gen part, formerly known
as NV40: the GeForce 6800 Ultra. This
month, we pit that nVidia card against
an early version of ATI’s next-generation
part—the Radeon X800 XT—to see which
next-gen part is faster. Because this is
the Speed issue, we’re only concerned
with one attribute: raw, unadulterated
speed. We care not about visual quality,
feature support, size, and noise level—
that’s another story. All that matters is
frame rate.
To test the next-gen cards, we used
every game we could get our hands on
that uses programmable shaders. Now
that we finally have some next-gen titles
that use DirectX 9 programmable shaders,
we’ll be damned if we don’t put them to
use. We tailored our tests to be equal parts
real-world performance measurements
and synthetic benchmarks.
Our benchmarks were the standard
Halo time demo at 1600x1200, Far Cry at
1280x1024 (Very High quality with water
set to Ultra High), Unreal Tournament 2003
Flyby at 1600x1200, Aquamark3 at default
settings, 3DMark2003 at default settings,
and 3DMark2003’s Pixel Shader 2.0 test.
For games that don’t include a benchmark
utility, we used Fraps (a third-party frame
rate counter) and tested the frame rate
while we walked forward in-game for a
minimum of 35 seconds.

The results: The ATI Radeon X800 XT and
the GeForce 6800 Ultra each have 16 pipe-
lines and it shows. (The previous-genera-
tion Radeon had eight pipelines, and the
last-generation GeForce had just four.) On

many of the tests we ran, both the Radeon
X800 XT and the GeForce 6800 Ultra ran
twice as fast as the Radeon 9800 XT—the
fastest last-gen card!
So it goes without saying that both the
GeForce 6800 and Radeon X800 XT spank
the older generation of graphics cards, but
what you really want to know is how they
compare with each other. Should you buy
ATI or nVidia? The benchmarks split evenly
down the middle, but you’ll notice that
the ATI card wins all the real-world tests,
while the nVidia card wins almost all the
synthetic benchmarks. This bears closer
examination.
Despite a slower core clock speed,
the nVidia card has a few advantages.
With slightly more memory bandwidth
and an additional pixel shader unit in
each pipeline, the GeForce 6800 purrs
through tests that emphasize shadow
volumes. Also known as stencil shadows,

nVidia added the extra pixel processing
units to greatly accelerate this effect.
An example of a game that uses this 3D
effect is Doom 3 , which uses shadow
volumes to render the amazingly realistic
shadows you’ve seen in screenshots.
Coincidentally, 3DMark 2003 Game 2
also makes extensive use of this 3D
effect. The GeForce 6800 Ultra’s domi-
nation over the new Radeon in Game
2 leads us to believe it will be the best
card for Doom 3 —assuming, of course,
that the game actually ships in the next
six months.
Looking at the rest of the benchmark
results, however, the situation isn’t as cut
and dried. Although the X800 does win
most of the real-world tests—we’ll talk
about Halo in a second—it wins by just a
few percentage points. In Far Cry, which
makes the heaviest use of programmable
shader technology that we’ve seen to

VIDEOCARD PERFORMANCE GEFORCE 6800 ULTRA RADEON X800 XT X RADEON 9800 XT
Halo 1.02 (fps) 35.03 59.75 28.1
Far Cry 1.1 (fps) 62.0 65.8 53.0
UT2003 Flyby (fps) 261 275.5 127.3
Aquamark3 63,536 63,487 45,857
3DMark2003 Game 2 95.0 88.5 45.0
3DMark2003 Game 4 62.8 71.2 37.4
3DMark Pixel Shader 2.0 Test 156.4 121 57.2
3DMark 2003 Overall 11,833 11,437 6,563
Best scores are bolded. All tests are run on our standard test bed system, an Athlon FX-51 on an nForce3 150 motherboard with 1GB of RAM.
3DMark and Aquamark3 are run at their default settings. UT2003 and Halo are run at 1600x1200. Far Cry is run at 1280x1024.

SPECS GeForce 6800 Ultra Radeon X800 XT
Core code-name NV40 R420
Core clock 400MHz 500MHz
Memory type DDR3 GDDR3
Memory clock 550MHz 500MHz
Number of transistors 220 million 170 million
Number of pipelines 16 16

The ATI Radeon X800 XT—formerly
code-named R420—is ATI’s next top-
of-the-line part. It sports 16 pipelines
and a whopping 500MHz core clock.

The newest card from nVidia—the GeForce
6800 Ultra—has 16 pipelines, but it also
includes some special hardware to ratchet
up performance in games with stencil
shadows, such as Doom 3.
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