MaximumPC 2004 06

(Dariusz) #1

I


n last month’s Maximum PC
Challenge we set out to test
whether today’s LCD monitors
are as unsuitable for gaming as their
predecessors, which tended to suffer
image-quality flaws when displaying
fast-moving content. Our findings
proved pleasantly surprising. Of the
Challenge’s eight test subjects (LCDs
culled from the recent offerings of
leading manufacturers), three passed
the stringent qualifications of our
expert panel of editors, proving them-
selves fit for today’s popular 3D titles.
But loath as we are to admit
it, a PC geek can’t live on games
alone. So this month Planar’s
PL170, Samsung’s 172X, and Dell’s
2001FP advance to the finals to
determine which is the all-around
champion.
—KATHERINE STEVENSON

Planar PL170
The 17-inch PL170 was the least
expensive of all of last month’s
challengers, and one of just two
that sported a VGA-only interface,
so it’s a triumph simply that it’s
come this far. The PL170’s appear-
ance is unassuming, to be sure.
The plain black (or white)
plastic chassis

is nothing to write home
about, but also utterly
inoffensive. The five black
control buttons on the moni-
tor’s frame are so low-profile
as to be difficult to see and
ambiguously labeled. And
the PL170 won’t win any con-
tests with its adjustability, as it
is able to tilt just slightly for-
ward and back on its base,
but that’s it.
For image-quality tests,
we turn to our standard
ally DisplayMate , a com-
pilation of various test
screens designed to expose
a monitor’s worst, or hid-
den, flaws. Whereas our
game tests of last month
were focused on issues
of ghosting, interpola-
tion, and color-contrast
in action-packed graphics,
DisplayMate isolates specific
qualities in a way real-world
apps can’t. For instance,
when looking at a gradu-
ated series of gray boxes
against both white and
black backgrounds on the
PL170, we had trouble dis-
tinguishing subtleties at the
extreme ends of the scale.
In other words, very light grays
looked white, and very dark grays
look black, though not to any
degree that would make it unus-
able for most applications other
than image editing.
It’s quite likely the PL170 is
handicapped by its VGA interface.
After all, the analog conversion
inherent in VGA LCDs introduces

an additional abstraction layer that
the DVI-ready Samsung and Dell
monitors don’t have to mess with.
This distinction was most obvious in
the DisplayMate screen that tests
video noise. A screen that should
have appeared absolutely stationary
showed distinct noise on the PL170,
though we were able to minimize
the noise via the Auto Adjust set-
ting. We also noticed obvious verti-
cal banding on the PL170 when
looking at swaths of continuously
graduated color, particularly at the
dark ends of the color spectrum.
Serif text was comfortably leg-
ible at 9-point and greater, on both
dark and light backgrounds, but
appeared a tad fuzzier than the text
on the other two monitors—anoth-
er shortcoming we attribute to the
PL170’s analog signal.

LCD Love It or Leave It


Three LCD monitors that are good for games show
us what else they’re made of

Planar’s
decision to
make the
PL170 VGA-
only was
tantamount
to throwing
in the
towel.

The 172X’s handsome folding
base allows the monitor to sit
atop a desk or be mounted to
a wall.

Reviews


86 MAXIMUMPC JUNE 2004


Inexpensive, good gaming performance,
acceptable image quality for most applications.

SEEING

SEETHING
VGA interface, inflexible neck, banding problems
in DisplayMate.
$460, http://www.planar.com

MAXIMUMPC VERDICT 8


PL170

DisplayMate’s grayscale tests are
important indicators of how an LCD
monitor resolves subtle differences
in tone and color. In this screen, for
instance, it’s ideal if you can distinguish
between the darkest gray box and the
black background.
Free download pdf