MaximumPC 2004 06

(Dariusz) #1

Reviews


A


fter playing the surprisingly
entertaining demo released
a few months ago, we had
a hunch Far Cry would be decent.
But none of us expected the final
release to be this good. And by good,
we mean it’s probably the best first-
person shooter we’ve played since
Half-Life. Yes, that good.
Like most genre-toppers, Far Cry
excels in not just one category of
play, but practically every category,
thanks to its incredible graphics,
interesting plot, and appealing
level design. Even more amazing,
Far Cry comes from a previously
unknown developer, Crytek, which


created its own graphics engine,
the Cryengine.
This is the first game we’ve seen
that takes advantage of the gorgeous
effects made possible by DirectX 9
and shaders. For example, when
you’re looking down a hallway
that’s being pumped with vapors
from a heat pipe, everything behind
the heat blast shimmers realistically
like hot asphalt in the summer.
When set to the Ultra High graphi-
cal setting, the game’s water reflects


everything
around it,
including moun-
tains, stars,
and the sun
or moon.
Additionally,
every object casts
a shadow. And
this effect is fur-
ther amplified by
the fact that
almost every object is dynamic; if
you shoot a hanging light, its shad-
ow dances around the room like
that of a real-world moving object.
Obviously, all this 3D-shader glory
requires a heavy-duty graphics
card—even our Radeon 9800 Pro
was spinning its fans so loudly after
a few hours, there was probably
sweat dripping off the AGP slot.
As impressive as the next-gen
graphics engine is, the team-based
AI is easily the most intelligent
we’ve seen to date. If you snipe
someone from a kilometer away,
nearby squad mates will brandish
their weapons and scan the hori-
zon while taking cover or calling
for reinforcements. Which leads to
another interesting twist: Because
the enemy AI reacts dynamically to
situations, you can play the same
level repeatedly with different expe-
riences and outcomes every time.
And you’ll have plenty of
chances to replay missions— Far
Cry is extremely challenging. Even
the most hardcore PC gamers’
skills will be tested in this game’s
final levels. Thankfully, the trials
are immensely rewarding given the
well thought-out level design and
realistic enemy combatants.
Our only beef is with the game’s

vehicles. Car controls are twitchy,
and the various vehicles’ velocities
alternate between feeling too fast
and too slow.
Unfortunately, we didn’t get
a chance to test the game’s mul-
tiplayer mode before press time
because it wasn’t ready, but Ubisoft
assures us it will be working by the
time you read this review. We love
the single-player action so much
that decent multiplayer is just icing
on an already tasty cake.
—JOSH NOREM

JUNE 2004 MAXIMUMPC 


It’s not often
an unknown
developer
comes along
and moves the
goal posts in
the FPS genre,
but Crytek has
done just that
with Far Cry.

A few console commands
allow access to some very nifty
features.

Far Cry


Oh, far crying out loud, just buy this game!


Awesome graphics, superb AI, fantastic weapons
and intense gameplay.

PALM TREE

PALM HAIR
Wonky vehicle controls, and multiplayer is as
yet unproven.
$40, http://www.farcrythegame.com

MAXIMUMPC VERDICT 9


VERDICT


TECH TIPS


Increase Your Far Cry Performance
Far Cry should be called “PC Cry” because it takes a tough PC
to survive the game’s visual demands. Whether your system is
high-end or rear-end, these tips will help you find its sweet spot.
SPECIAL EFFECTS: The two most demanding video
options are anti-aliasing and anisotropic filtering. Setting the
water detail to “ultra high” will also cause a major frame hit
(because it reflects everything), and setting shadows above
“medium” is costly too. If you’re running a GeForce FX card, set
the lighting quality to “high” rather than “very high.”
VIDEO SETTINGS: The video settings for low, medium,
and high generally use Pixel Shader 1.1, whereas settings “very
high” and above use Pixel Shader 2.0.
CUSTOM CONFIGURATION: Use the nifty configuration
tool named FarCryConfigurator.exe within the game directory in
the “bin32” folder to examine and tweak all the game’s settings.
SPECIAL CONSOLE COMMANDS: Our two favorite
console commands are “\r_displayinfo 1” to see the frame rate
and polygon information and “dumpcommandsvars” to create a
text file of the game’s numerous console commands. Also, if you
add “-devmode” to the end of the target line of the shortcut’s
properties, you can enter the game, hit the console with ~, and
type “\ca_drawbones 1” to see the skeletal animation system.
Free download pdf