Custom PC - UK (2019-12)

(Antfer) #1

I


t feelslikeRemedyEntertainmenthasbeen
workingtowardsControloveritsentire
existence.It takesthebestelementsfromthe
studio’spreviousgames– theactionofMaxPayne,the
horrorandstorytellingambitionsofAlanWake,thestylish
weirdnessofQuantumBreak– andbringsthemtogether
inoneofthemostdistinctive settingswe’veseenina
gameyet.It’sthrilling,gorgeous,incrediblyweirdand,just
occasionally,extremelyfrustrating.Nonetheless,it will
stickinyourmindfora longtime.
ControlseesyouplayJesseFaden,a youngdrifterwho
walksintotheFederalBureauofControl(FBC)toapplyfor
thejobofJanitor’sAssistant.Withinminutesofarriving,she
discoversthattheDirectoroftheBureauisdead,andthat
shehasbeenselectedasthenewheadoftheBureau.If
thatsoundsa bitodd,welcometoControl!Putyourcoaton
thetoasterandstrapyourselfintotheflamingo,because
you’reinforonewildride.
Intruth,yourreactiontothebizarreworldoftheFBCwill
dependlargelyonyourfamiliaritywiththeSCPFoundation –
anonlinecollectionofshorthorrorstoriesframedas
scientific‘reports’froma specialistcontainmentfacility.The
FBCis a reworkingofthesameidea.TheBureauis dedicated
tothecollection,containmentandstudyof‘paranatural’
objects,suchastelevisionsthatfloatintheair,ortrafficlights
thatrandomlyteleportpeoplewhentherightlightflashes.

It’s a wonderful concept, andRemedyhasanabsolute
ball crafting its version of it. As you explore the Bureau’s
beautifully brutalist spaces, you’ll find offices covered in a
post-it note that replicates itself endlessly, and bizarrely
named Bureau departments, one of which is simply known
as ‘Nostalgia’. One side mission sees you exploring an area
piled to the ceiling with ticking clocks, as explained to you
by a traumatised security guard who exclaims ‘It’s clocks
all the way down!’
It’s easy to throw a bunch of random stuff at a creative
wall and see what sticks, but it’s the way Remedy balances
this randomness with the FBC’s own sense of order and
process that makes Control so convincing. The FBC resides
in the Oldest House. Itself a paranatural object, the Oldest
House is only visible to people actively looking for it,
existing at a midpoint between countless other
dimensions. It’s a place where chaos is just another day
at the office, to which it responds with rigid order.
This is evident in the House’s brutalist design, from the
sharp angles and relentless concrete, to the columns of
desks, rows of filing cabinets and prim, glass-fronted
offices. It resembles an accountancy firm from 1979, and
this austere, oppressively logical aesthetic forms a superb
juxtaposition to Control’s tidal wave of strange.
Control’s stark, clean aesthetic serves another purpose
too, namely as a contrast for when the action kicks off.

GAMES / REVIEW


CONTROL


+^ Amazing
production values


+^ Thrilling combat


+^ Lore that
you’ll actually
want to read


ANARCHY


-^ Lacklustre
upgrades
-^ Combat can be
too difficult
-^ Some poor
checkpointing


Control/£49.99inc VAT


DEVELOPER Remedy Entertainment / PUBLISHER 505 Games

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