Digital_art_live_01_2017

(coco) #1

(^) obviously — because we want to limit you where
you can go in there. But for the rest of the
game, I would say that it definitely fits that side-
by-side with “sandbox”. It has a sort of sandbox
feel to it.
DAL: And you've drawn visual ideas for the
game from your own lucid dreams. So what are
some of the elements you used from your
dreams?
CC: Well, in my dreams are these large looming
shapes. They just stack up. Like the blocks for
instance in the demo. There is one particular
pile of blocks, it seems to go way up into the
sky. As a child I used to have dreams about
things that pile up. I don’t know if it residual
images from my early childhood, playing with
building blocks, playing with the ABC blocks?
Piling them up and imagining them being large
buildings. But those images have stuck in my
dreamscapes for years. And floating images of
floating blocks of floating shapes. Things like
that that seemed to kind of like follow you
around or just take over in an environment in
the background.
So that's one of the elements of it. Then there’s
colour — I always dreamed about dreams in
black and white. For a long long time, and then
one day I just had this dream that started in
black-and-white and then it rushed into colour.
It was more probably one of the most
memorable dreams I've ever had. I was running
with someone across a jungle. It was all black
and white and then we ran out on top of this is
large dome of rock and The Rock collapsed.
Somehow we both fell into this into this pool of
this emerald green water. Beautiful, and the
sunlight was streaming down through the cracks
of the ceiling, falling into the dome. We were
swimming amongst all this water, and all these
bright orange tigers. And there was all this
green greenery along the edge, so we swam to
the edge and then the jungle was just there. And
the sky was deep blue... and so it's just that
whole thing still stands in my memory as my
first realization that I was dreaming in colour. I
was fairly young, probably 13 or 14, when I had
that dream. But that still sticks with me today.
There are elements of that dream which will be
found in ZED as well.
DAL: Is there other symbolism in the game?
CC: As far as other symbols go, it could be
anything. As simple as a drawing or... you go
into a room and it's no longer a room, it's
something else. I mean it's going to have a lot of
the typical things, things that a lot of people
dream. But it's hard to verbally describe every
single thing. But there's a lot of things that that
are inspired by many different dreams. I even

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