Digital_art_live_01_2017

(coco) #1

(^) to take a great idea from my sketch to their
digital.
The second “most fun” I had was the artwork for
Mission To Mars for Disney. I was responsible
for the segment when the spaceship comes down
onto the Martian surface. I had a design for the
Martian surface where it comes down, and then I
had to do this landing strip where the spaceship
crash-lands and I had to build a base and
everything else. That was a lot of fun. The
thing was with them is working with Disney is
that we had weeks and weeks and weeks to do
something. So I was constantly tweaking the
same thing over and over again. I can build a
really fast. I’d do a combination and they’d say
“all that's great”. Then next week they come by
to look at it again and I just changed a couple
textures on the runway and they’re “love it!” It
was like this, I was constantly adding as many
details as I could render out — but from a
standpoint of science.
DAL: Tell us about the team that are developing
ZED. Maybe you can give a shout-out on some
of their names and skills.
CC: We’ve got Calvin Moisen who is our
programmer and Unreal engine guy. He takes
what I do in the game level, then he'll take it
and put in all the complex functionality. Calvin's
a great great person, he's doing a great job.
Seth Manti is based in Boston and is trying to get
all of our connections together and call it a
bunch of favours and things like that. As far as
getting our name out there, to the folks at Epic
and a variety of other companies and to call
attention to what we're doing. He also handles
producing status, he's keeps track of what's
being produced and how often we get assets to
the Kickstarter and eventually to the game. I
also got Stephanie Franckewitz back in Cleveland
and her boyfriend Brad. Stephanie is doing
almost everything on the Kickstarter page, she's
doing a lot of social media bursts and blasts, as
well as doing all the graphics on the Kickstarter.
Brad’s done all the video work for us, really good
stuff he's done there. We've got Josh Ekker
who's in New York doing a bunch of things
helping with some of the game design, as well as
doing a lot of investigation as to where to start
aiming some of the marketing, when we pick up
the pace a bit. Doug Goldsmith who is doing
concept work. There's this gift that the dreamer
in ZED wants to pass on to his granddaughter
and Doug is doing all the artwork for that. We
have just added a kid named James Cohen who's
an intern who's a phenomenal 3d artist.
DAL: Tell us about some of the rewards for your
Kickstarter campaign?
Pictures: Screenshots
from an early version
of ZED.

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