Digital_art_live_01_2017

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In this mini-interview we talk with Ulco Glimmerveen


about the new Terragen 4, his professional historical


visualisations, and his love of the game Myst.


DAL: Ulco, welcome to the Christmas issue of Digital
Art Live magazine. Thanks for taking time from your
busy professional schedule, for this mini-interview.
We spotted your lovely-looking new “Dunes River”
preset for Terragen and we thought you’d be the
perfect person for a short mini-interview on
Terragen, which of course has just been released in
version 4. I assume that you’ve downloaded and
tried the new version of Terragen? What are your
opinions on Planetside’s latest version of their
landscape software?
UG: Oh yes, I’ve tried it alright. I work almost daily
in Terragen, and I’m one of the alpha testers, so I
am privileged to always get the newest releases to
test.
From the earliest beginning Planetside has delivered
an outstanding product, and when I first worked with
Terragen 2 I was blown away by the atmospheric
possibilities, and the fact that objects could be used.
It was a huge change from the previous Terragen
Classic, which was the software that I happened to
stumble upon long time ago. Since then Terragen has
been constantly improved — and by a very small
team, mind you — and every update amazes me.
The new Version 3 Clouds and Ray-Traced Preview
are astonishing. V3 Clouds have a much more natural
lighting than the V2 Clouds did, and the extra
Free download pdf