Digital_art_live_01_2017

(coco) #1

(^) and move them around more easily.
DAL: How would you like Terragen to develop?
UG: I can’t speak for all of course, because I
only use part of Terragen’s possibilities, and I
use it mainly for stills work. There’s a whole lot
of small to big features on the implementation
list, but the most important for me is faster
rendering of the more complicated clouds. But I
am pretty impatient. There has been a huge
performance improvement with the new Embree
renderer — which means that renders with lots
of objects take up far less time. But the clouds
are still a bit slow in comparison, beautiful as
they are. But for my work I am very happy with
this version already.
DAL: You are of course a superb specialist
illustrator of ancient historical scenes. What
interests you in history, these days — is there
perhaps a topic that you have not yet tackled,
but which interest you? I recently had cause to
look at Ancient Babylonia for instance, and
there’s a distinct lack of good re-creation
pictures there.
UG: The funny thing is that I just stumbled into
history, from biology, and it now provides my
major work. But that work is mainly northern
European; Stone Age scenes, Roman and
Medieval scenes, though as it happens I’ve just
done some work on Ancient Egyptian desert and
Nile River scenes for an American documentary.
And that does indeed spark the imagination
about future work. I really love deserts; the
subdued colours and combinations of sand, rock
and buildings that seem to emerge from the soil.
So if anything like that comes up, I’m won’t
hesitate.
DAL: Great. I must say that Northern European
ancient archaeology is very exciting these days.
New sites, new methods and all the consequent
Picture: Ulco's new Dunes River
preset for Terragen, available at
the NWA Store.

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