Digital_art_live_01_2017

(coco) #1

(^) played the videogame Myst or sequels?
UG: I certainly have, and as a matter of fact,
Myst has been a major inspiration. I used to
wander around in Myst and Riven a lot, not
really to play the game, but to wonder at the
environment and the wondrous stuff going on.
DAL: Yes, I sometimes think that game makers
are missing some revenue: they should offer a
“walker/photographer edition”. Everything
unlocked, go anywhere in relative safety. Just
walk around.
UG: I always wanted to build landscapes and
assets in that style, but there’s hardly time for it
now, neither to play the games, nor to work on
Myst-like environments. I have Exile lying
around, still unpacked. The only thing I recently
did was a small series of equi-rectangular
renders for a Planetside contest. That was fun,
making the assets and putting together some
sort of little story. A lot of the older games lack
in realism though, and I think the latest
developments in games are very encouraging;
they get increasingly more beautiful and photo-
real.
DAL: True. Ok, well, thanks very much for this
short interview. We appreciate you’re very busy
as we hurtle toward Christmas, so thanks for
taking time to talk with us.
UG: You’re welcome, and thanks very much for
giving me the opportunity.
Ulco Glimmerveen is online at
http://ulco-art.nl/

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