PAUL BUSSEY
Editor and LIVE Webinar Director
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EDITOR’S LETTER
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This issue has a series of artists that
were influenced by the classic
adventure Myst game released back in
- It was originally designed by Rand
and Robyn Miller and included key work by
3D artist and animator Chuck Carter who we
also interview in this issue, on his latest
game ZED.
Each scene from Myst was modeled and
rendered in StrataVision 3D, with some
additional modeling in Macromedia
MacroModel. It was time consuming in the
making, but a memorable classic was born.
Myst remained the best selling PC game for
almost a decade.
Myst had something that other games
yearned for – an ability to captivate the
player, dropping them into a world they
could believe, for the duration of their time
in it, was real. In this, Myst achieved the
Holy Grail of computer gaming – a truly
immersive experience.
You can see that Cynthia Decker’s artwork
featured in this issue has had some
influence from Myst. She reminisces:
“From the moment the program started, I
was in love. Everything about that game
spoke to me — the story, the visuals, the
sense of being free and alone, the puzzles.
The theme music for the Cyan splash-screen
still gives me goosebumps. I knew then that
I wanted to move to making environments a
part of my own artwork. Myst was hugely
influential, and I feel a very personal
connection with all the Myst games. I
imagine a lot of people do. They were
deeply immersive, mature, and
breathtakingly beautiful.“ ,
As you will read from our interview with
Chuck Carter, his game ZED certainly has
it’s own signature graphic style as he
mentions his own influences:-
“... ZED is also pulling a lot of inspiration
from some of my favourite artists. I still go
back to my roots is my favourite artists like
Moebius who was a French comic book artist
who was amazing his work is phenomenal.
There's a science-fiction illustrator James
Harris whose work is amazing, you can get
lost by looking into it. So those types of
things are really appealing to me. The
game level that's our demo level has some
of its roots and inspiration from another
artist named Sean Bann — who is a
children's book illustrator. His work is very
dreamlike.”
Enter the world of dream-like graphics in
this issue.