Digital_art_live_01_2017

(coco) #1
PAUL BUSSEY
Editor and LIVE Webinar Director
[email protected]

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EDITOR’S LETTER


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This issue has a series of artists that
were influenced by the classic
adventure Myst game released back in


  1. It was originally designed by Rand
    and Robyn Miller and included key work by
    3D artist and animator Chuck Carter who we
    also interview in this issue, on his latest
    game ZED.
    Each scene from Myst was modeled and
    rendered in StrataVision 3D, with some
    additional modeling in Macromedia
    MacroModel. It was time consuming in the
    making, but a memorable classic was born.
    Myst remained the best selling PC game for
    almost a decade.
    Myst had something that other games
    yearned for – an ability to captivate the
    player, dropping them into a world they
    could believe, for the duration of their time
    in it, was real. In this, Myst achieved the
    Holy Grail of computer gaming – a truly
    immersive experience.
    You can see that Cynthia Decker’s artwork
    featured in this issue has had some
    influence from Myst. She reminisces:
    “From the moment the program started, I
    was in love. Everything about that game
    spoke to me — the story, the visuals, the
    sense of being free and alone, the puzzles.
    The theme music for the Cyan splash-screen
    still gives me goosebumps. I knew then that
    I wanted to move to making environments a
    part of my own artwork. Myst was hugely


influential, and I feel a very personal
connection with all the Myst games. I
imagine a lot of people do. They were
deeply immersive, mature, and
breathtakingly beautiful.“ ,
As you will read from our interview with
Chuck Carter, his game ZED certainly has
it’s own signature graphic style as he
mentions his own influences:-
“... ZED is also pulling a lot of inspiration
from some of my favourite artists. I still go
back to my roots is my favourite artists like
Moebius who was a French comic book artist
who was amazing his work is phenomenal.
There's a science-fiction illustrator James
Harris whose work is amazing, you can get
lost by looking into it. So those types of
things are really appealing to me. The
game level that's our demo level has some
of its roots and inspiration from another
artist named Sean Bann — who is a
children's book illustrator. His work is very
dreamlike.”

Enter the world of dream-like graphics in
this issue.


WELCOME...

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