Photoshop_User_July_2017

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distortion with spatter brushes. Alternatively, you could use the
Clone Stamp tool (S). Both of these are worth exploring, and
will probably feel more organic because they use familiar
techniques. Using D-maps gets you two advantages for cer-
tain situations, though: You can save the maps along with
many variations, which is great for consistency; and it’s a
seriously fun party trick that almost nobody has ever seen.
In the image on the previous page, I used D-maps after
isolating the model’s face to add some spatter texture, and
then ran the Smudge tool over those areas with a Bristle
Brush preset. Since that took away too much of the spatter
texture, I just repeated the displacement to get it back.

Remember that you’re not limited to these dispersion
effects. Knowing how Displace works in Photoshop, you
can fine-tune those standard fabric overlays with con-
fidence, build up a spiffy watermark, or create bizarre
surreal distortions using found textures. Here’s one last
experiment where I used Filter> Render> Clouds followed
by the Filter> Pixelate> Crystallize on each of the Red
and Green channels separately (Window>Channels). After
doing a File> Save As, I used this file as a D-map on the
original watercolor texture, and ended up with a swirly
delight. We’d love to see what you come up with in the
KelbyOne Community and on social media using
#KelbyOne and tagging us in the post! n

Original D-map

Result

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