Photoshop_User_June_2017

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Final image Final variation

Step Eight: Back in the original image of the dancer, turn
off the visibility of the brushed layer by clicking on its Eye
icon in the Layers panel, and then duplicate the Background
layer (Command-J [PC: Ctrl-J]). With the Background copy
active, choose Filter>Distort>Displace. Ensure the Scale per-
cent values are 100%, and then click OK. Navigate to the
DMap you just saved, and click Open.


Step Nine: Turn on the brushed layer on and off to com-
pare the map with the results. Not every brush mark you
made will be filled with pixels from the subject, so you may
have to Undo the filter (Command-Z [PC: Ctrl-Z]) and try
again with larger percent values. Alternatively, you can
simply repeat the filter, but I recommend starting with the
largest percent displacement and working down to smaller
values. Voilà! Particle displacement!


Step 10: Repeating the same displacement (Control-
Command-F, [PC: Ctrl-Alt-F]) two more times yields the
“Final Variation” image above.

Some things to note: The process is destructive, so work on
duplicate layers. If you create multiple duplicates of your
Background, then apply the D-map to each, at different
percent displacements, you can selectively blend them
with masks. Also, because of the nature of D-maps, you’re
likely to get pixelated edges.
Finally, remember that the gray values of your map
represent specific pixel distances. The pixel dimensions of
your document will affect the apparent movement of your
D-map, so experiment with the percent values.
As always, be sure to share what you come up with,
especially on the new KelbyOne Community forums! n
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