Commercial Architecture – April 2019

(Grace) #1
COMMERCIALARCHITECTUREMAGAZINE.COM APRIL 2019 5

A Peek At Perkins+Will Technology Efforts


A


recent conversation about how architects are using
augmented/virtual-reality had me poking around
looking for other ways technology is changing how
structures are designed. One of my discoveries was an article
on the Autodesk/Redshift site (San Rafael, CA, autodesk.
com/redshift/technology-architecture/) written by Matt
Alderton. The article, “5 Technology Innovations Can Help
Your Architecture Practice Work Smarter,” describes how the
folks at Perkins+Will (perkinswill.com) are changing their
approach.
Before we get to those five innovations, I have to call your
attention to a quote in the article from Nick Cameron, direc-
tor of digital practice at Perkins+Will, because it applies to
much more than implementing technology: “Our mantra is,
‘Why and how?’ As in: Why are we doing things this way?
and: How can we do things better?” That’s worth putting on
the whiteboard in your meeting room.
Now, a heavily paraphrased taste of those five innova-
tions:



  • Big data: Your early warning system. At any one time,
    Perkins+Will is managing more than 700 active projects,
    each of which can be mined for information to help archi-
    tects work more effectively and efficiently. Making sure
    teams can find and extract that information was key to a
    big-data project. The firm created an app that combs Revit
    models for designated metrics—large file sizes, long syn-
    chronization times, and large numbers of simultaneous
    users—that can indicate teams in distress. Using a visual
    dashboard, managers can see, in real time, which projects
    need extra attention.

  • Social VR: Learning from multiplayer gaming. When
    using virtual reality (VR), rather than having one person
    wear the headset and the rest of the people in the room
    watch a screen and miss out on the experience, Iffat Mai,
    firm-wide development manager, turned to online video
    games. The result was a “social-VR” solution based on mul-
    tiplayer games that unites teams inside virtual workspaces.

  • Mixed reality: Ditch the drawings. Mixed reality (MR) is
    an excellent option for exploring spaces that already exist.
    “Mixed reality is literally mixing interactive virtual objects
    onto a physical area,” stated Michael Shyu, an architect in


Perkins+Will’s Boston office. To implement MR, they use
a Microsoft HoloLens headset to see a 3D model superim-
posed on the actual space. They combined BIM models
with the HoloLens and used a video-game approach to
create an immersive tour of a space.


  • Augmented reality on a smartphone. To experience exte-
    riors as they do interiors with MR, the Perkins+Will folks
    use their smartphones and augmented-reality developer
    kits such as Apple’s ARKit and Android’s ARCore.

  • AI technology for architectural freedom. The firm
    worked with Autodesk to develop generative-, or computa-
    tional-, design technology. Generative design uses artificial
    intelligence to create computer-generated design options.
    Architects use machine-learning algorithms to define
    design goals, parameters, and constraints. They then enter
    the information into a computer that uses machine-learn-
    ing algorithms to process them. The result is a menu of
    design options for consideration.
    I only had room to share some teaser information about
    the Perkins+Will efforts. If you’re at all interested in imple-
    menting these technologies, or simply learning more, it’s
    worth your time to read the article and explore all of the
    additional linked information. CA


Gary L. Parr
Editorial Director

Perkins+Will is working to maxi-
mize technology implementation.
Learn what they’re doing in an
article on the Autodesk site.

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