J
uiced is the latest underground racing
sim to hit store shelves, and it reeks
more of commercial exploitation than le-
gitimate street cred.
From the get-go, Juiced wastes no
time putting you into a drivers seat to live
out your dreams of asphalt domination.
There’s no infiltration of an underground
scene; the career mode begins as soon
as the game starts. Next thing you know,
you’re racing to win in a borrowed car, and
from there every taste of victory allows you
to buy newer, faster cars, or to trick out
the one you’re currently racing.
A calendar of racing events is available
for you to pick and choose from. Some
events are free and can be used to build
your bank account as well as “respect,”
which is gained by winning races, perform-
ing stunts, and satisfying other require-
ments. Some racing events require you to
pay an entry fee or to have a certain level
of respect in order to participate, which is
aggravating but gives you something to
strive for in the game’s early stages. You
can also earn money betting on races from
the sidelines, but unfortunately you have to
actually watch the entire race unfold, which
gets boring fast.
As in real life, customizing your cars
becomes a major time suck requiring
serious investment, but it’s incredibly
satisfying to turn a used hunk of junk into
an awesome beast of a machine. ( Juiced
shamelessly flaunts its licensed brands,
and you’re reminded at every turn that
the NoS-powered Acura you’re driving is
actually approved by Honda.) While racing
for “pinks” in all-or-nothing races is un-
comfortably tense and thrilling, we always
chickened out if we were losing and would
just opt to not save the game.
Handling is more arcade-inspired than
simulation-based, and the damage model-
ing is disappointing. Though cars take a
beating in races and you’re forced to pay
for repairs afterward, you never get the
sense that your car is actually smashed up
or in need of repair. We were also turned off
by the closed-circuit nature of the tracks. If
this is illegal street racing, we’d like to be
dodging pedestrians and avoiding cops,
not bumping into roadblocks.
The arcade mode is the most enjoyable
part of the game, and makes competing
in the campaign to unlock cars and tracks
worthwhile. You’ll be satisfied if you treat
Juiced as an arcade racer, but those itch-
ing for a realistic underground racing sim
should look elsewhere.
—NORMAN CHAN
Juiced
A street-racing game made
from concentrate
GAMEGEAR
BUTTKICKER GAMER
You know those hooptie-mobiles that pump so much bass
your fillings rattle? That’s the idea behind the ButtKicker
Gamer. The difference is that this subwoofer sans speaker
vibrates your chair. Think force feedback—for your ass.
Connect your PC’s bass output to this 100-watt amp, and it will drive a piston
clamped to your chair. The piston’s rapid movement produces intense vibrations
synchronized to low-frequency audio
events, a sensation that’s about as
much fun as a sonic enema.—MB
XFX XGEAR DUAL REFLEX
The XGear is a standard dual-thumbstick
USB controller, with an eight-way direc-
tional pad, and eight buttons. And it’s
built big—to accommodate adult-size
mits. During testing, we found the pad
comfortable to use, and the no-slip rub-
ber grip is a nice touch. Programmable
macro functions, vibration feedback,
and some gratuitous (but cool)
green lights, round out the
package.—SK
“I can see through time!” You’ll find no shortage of motion-blur and other mind-
bending effects in Juiced.
$40, http://www.juiced-racing.com, ESRB: T
JUICED
FRESH SQUEEZED
Licensed cars and parts,
fun arcade mode, and
sparkly graphics.
CONCENTRATE
7
Weak damage models, frustrating career
mode, and simple tracks.
BUTTKICKER GAMER
$150, http://www.thebuttkicker.com
8
XFX XGEAR DUAL REFLEX
$40, http://www.xfxforce.com
OCTOBER 2005 MA XIMUMPC 85
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