MaximumPC 2005 12

(Dariusz) #1

reviewsTESTED. REVIEWED. VERDICTIZED


78 MA XIMUMPC DECEMBER 2005


W


ith prices for natural gas and
home-heating oil spiraling out
of control, upgraders looking for
a hot new videocard will want to take a
look at ATI’s new Radeon X1800 XT. This
card generates so much heat it could
replace a small furnace.
OK, we’re exaggerating. But the X1800
XT really does get warm. In spite of its high
temperature, the X1800 XT is clearly supe-
rior to ATI’s previous top-of-the-line part.
For starters, the entire X1000 series finally
supports Microsoft’s Shader Model 3.0. This
development should dissolve any reluctance
game developers have had about embrac-
ing Shader Model 3.0, which should result in
more visually sophis-
ticated games hitting
the market.
ATI tells us its
decision to manu-
facture the X1000
series of GPUs using
a 90nm process
enabled a dramatic
increase in core clock
speeds: the X1800 XT
runs at a staggering
625MHz, compared
with the Radeon X850
XT Platinum Edition’s
547MHz core, and
the 430MHz core
on a stock GeForce
7800 GTX. But what’s
really astounding is
the fact that ATI has
cranked the clock on
the memory to a blis-
tering 750MHz.
When we re-
viewed nVidia’s GeForce 7800 GTX back in
our September issue, we quipped that “24 is
the new 16, when it comes to pixel pipelines.”
ATI must not have gotten that memo, because
the Radeon X1800 XT features only 16 pixel
pipes. But then, perhaps it’s not the number
of pipes, but what a GPU does with those
pipes that really matters. (Or maybe it’s simply
a matter of driving the whole enchilada at
unheard-of clock speeds.)
ATI offers the X1800 XT with two memory

configurations:
256MB for $500
and the $550,
512MB version
reviewed here.
When the 512MB
version of the
X800 XL shipped a few months back, ATI
reps told us game developers were chomp-
ing at the bit to gain access to larger frame
buffers. Although we’re skeptical of that
claim, the $50 price delta separating the 256-
and 512MB versions is a smokin’ deal.
ATI’s new “ring bus” memory control-
ler—a third feature common to the X1000
series—is almost more interesting than the
GPU’s process size. Rumors that had ATI’s
new GPUs boasting a 512-bit memory
architecture were only half right: As imple-
mented in the X1800 cards, the memory
controller is surrounded by two 256-bit
rings. Data from read and write operations
runs in opposite directions around these
rings, arriving at ring “stops” (one for each
pair of memory channels) that are linked
directly to the chip’s memory interface.
ATI maintains that this design enabled an
increase to memory clock speeds while
simultaneously reducing latency. Be that as
it may, GDDR3 memory is GDDR3 memory,
so we’ll be watching closely to see if ATI
can actually acquire enough 750MHz chips
to satisfy demand.
So what about performance? In our game
benchmarks, the X1800 XT edged past XFX’s
GeForce 7800 GTX on four
out of seven tests. Fans of
Doom 3 (and Quake 4, and
all the other games that will
be based on that engine),
however, will want to consid-
er this card’s poor showing
with that game. Aside from
the disappointing Doom 3
score, the card performs
well. If ATI can do this well
with just 16 pipes, imagine
what it could have done with
a 24- or 32-pipe processor.
We’re severely disap-
pointed with this card’s
video performance: ATI

seems to have taken one step forward and
a step-and-a-half back. The step forward is
color saturation that’s clearly superior to that
of both ATI’s previous-generation cards and
nVidia’s latest offering. The HQV composite
score of 51, on the other hand, is 14 points
lower than what ATI’s X850 XT Platinum
Edition earned in the videocard roundup we
published in November (and it’s a whopping
32 points lower than that of the 7800 GTX).
What happened? The X1800 XT actually per-
formed dramatically better on most of these
benchmark tests—including jaggies compen-
sation and 3:2 pull-down
Screaming clock detection—but when it
speeds require a
loud, two-slot cool-
ing solution.

ATI Radeon


X1800 XT


Too little, too late, too hot


Aside from the white heatsink, ATI’s Radeon X1800 XT looks
amazingly like ATI’s X850 XT Platinum Edition.

SPECS


ATI XFX ATI
X1800 XT 7800 GTX X850 PE

Best scores in each category are bolded. All benchmarks are run on our Athlon FX-55 test system,
which includes an nForce4 SLI motherboard and 2GB of DDR SDRAM. Halo 1.06 tested at 1600x1200
with sound disabled. Doom 3 tested at High Quality 1600x1200, 4x AA. Far Cry 1.31 and 3DMark
2003 Game2 and Game4 are tested at 1600x1200, 4x AA, and 8x aniso. 3DMark 2003 and 3DMark
2005 are run using default settings. HQV Score is derived from the HQV Benchmark DVD, which
measures the videocard’s performance displaying DVD movies.

BENCHMARKS


GPU ATI Radeon X1800 XT
PIXEL
PIPELINES 16
VERTEX
SHADERS 8
MEMORY 512MB GDDR3
MEMORY
INTERFACE Dual 256-bit
CORE CLOCK 625MHz
MEMORY
CLOCK 750MHz

DOOM3 (FPS) 43.2 56.7 40.2
FAR CRY (FPS) 103.4 84.3 87.1
HALO (FPS) 107.8 107.9 80.2
3DMARK05 9,029 8,054 6,468
3DMARK03 16,654 16,898 13,170
3DMARK03 GAME 2 (FPS) 46.4 37.0 28.4
3DMARK03 GAME 4 (FPS) 60.0 54.9 41.1
HQV SCORE 51 83 65
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