MaximumPC 2006 01

(Dariusz) #1

How We Test


Real-world benchmarks. Real-world results


JANUARY 2006 MA XIMUMPC 


"EST OF THE BEST


High-end videocard:
eVGA e-GeForce 7800GTX KO ACS3
The eVGA card remains the top dog
until production versions of the 512MB
GeForce 7800 GTX card hit our doorstep
Midrange videocard:
Leadtek WinFast 7800GT TDH Extreme
Fast, affordable and ready for SLI, the
7800 GT is a good balance of speed
and performance
Soundcard:
Creative Labs X-Fi XtremeMusic
7,200rpm hard drive:
Western Digital WD400KD
The 400GB outperforms the larger
500GB drives

External backup drive:
Western Digital Dual-Option Media
Center 320GB
Portable USB drive:
Seagate Portable External Hard Drive
100GB
DVD burner:
Plextor PX-716A

Widescreen LCD monitor:
Dell 2405FPW

Desktop LCD monitor:
Samsung SyncMaster 940BF
Better pixel response time for gaming
makes the SyncMaster our new top dog

Socket 939 Athlon 64 mobo:
Asus A8N32-SLI Deluxe
Who can argue with dual x16 lanes
for SLI?

Socket 775 Pentium 4 mobo:
Asus P5ND32-SLI
Run SLI with more bandwidth than before

Portable MP3 player:
Apple iPod 60GB

Photo printer:
Canon i9900
5.1 speakers:
M-Audio Studiophile LX4 5.1 (LX4 2.1
with 5.1 Expander System)
2.1 speakers:
M-Audio Studiophile LX4 2.1

Mid-tower case:
Lian Li PCV-1100
Full-tower case:
Cooler Master CM Stacker 830
Cooler, sturdier, and more configurable,
the CM Stacker bests all other full towers
Games we are playing: Age of
Empires III, FEAR, Brothers in Arms:
Earned in Blood, Quake 4, Battlefield 2

How to Read Our Benchmark Chart


Maximum PC’s test beds double as zero-point systems, against which all review systems
are compared. Here’s how to read our benchmark chart.

Our monthly category-by-category
list of our favorite products. New
products are in red.


omputer performance used to be mea-
sured with synthetic tests that had little or
no bearing on real-world performance. Even
worse, when hardware vendors started tailor-
ing their drivers for these synthetic tests, the
performance in actual games and applications
sometimes dropped.
At Maximum PC, our mantra for testing has
always been hreal-world.v We use tests that
rem ect tasks power users perform every single
day. With that in mind, here are the six real-
world benchmarks that we use to test every
system we review.
SYSmark2004 This is the most compre-
hensive application benchmark available, using
no fewer than 1 applications to measure the
time it takes for the P# to complete to real-world
computer-intensive tasks. Our SYSmark score is
a composite based on the time the test takes to
complete several different types of tasks.
Adobe Premiere Pro The leading non-
linear digital-video editor has recently been
retooled with more support for multi-threading.
We take a raw AV) fi le, add several transi-
tions and a soundtrack, export it to a generic
MPEG-2 fi le, and then report the time the
script takes to complete.
Adobe Photoshop CS We don’t subscribe


to Apple’s half-baked idea that running one fi lter
test in Photoshop, in one certain way, at a partic-
ular time of day provides an accurate measure of
performance. )nstead, we take a high-resolution
image and throw it through just about every fi lter
available in Photoshop CS at it. Our score is the
time it takes for the script to complete.
Divx Encode Video encoding is today’s
time-suck. We transcode a short movie stored
on the hard drive from MPEG-2 to Divx using
#1 DVD Ripper. We report the length of time the
process takes to complete.
3DMark05 After ranting about real-world
tests, you might be surprised to fi nd this hsyn-
theticv graphics test in our suite. 3DMark05,
however, has proved to be the standard by
which graphics cards and P#s that run them
are judged. )nstead of reporting a meaning-
less composite score, we run the third test at
1280x102 with x antialiasing and x aniso-
tropic fi ltering, then report the frame rate. Our
zero-point system with SL) can’t even break 0
frames per second.
Doom 3 )d’s hugely popular game is a dark,
scary, and serious test of P# horsepower.
We run this game with x antialiasing and x
anisotropic fi ltering, at 1600x1200 resolution,
and report the frame rate.

BENCHMARKS


SYS mark 2004 201

ZERO POINT SCORES

Premiere Pro^620 sec
Photoshop CS 286 sec
Divx Encode 1812 sec
3D Mark05 29.3 fps
Doom 3 77. 1 fps

0 1 0% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Our zero-point reference systems uses a 2.6GHz Athlon 64 FX-55, 2GB of DDR400 Crucial Ballistix RAM,
two nVidia GeForce 6800 Ultra cards in SLI, a Maxtor 250GB DiamondMax10, a Sound Blaster Audigy 2
ZS, a PC Power and Cooling TurboCool 510 Deluxe Express, and Windows XP Pro with SP2.

The scores achieved by our zero-point system are noted
in this column. They remain the same, month in, month
out, until we decide to update our zero-point.

The actual
scores achieved
by the system
being reviewed.

The bar graph indicates how much faster
the review system performed in respect
to the zero-point system. If a system
exceeds the zero-point performance by
more than 100 percent, the graph will
show a full-width bar and a plus sign.

The names
of the actual
benchmarks
used.

Every month we remind readers of our
key zero-point components.

216
494 sec
362 sec (-20.99%)
1635 sec

82 fps

70%

Premiere ProPremiere Pro
PPhotoshop CS

60%

62.3 fps (112.63%)
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