reviews TESTED. REVIEWED. VERDICTIZED
H
ellgate: London wishes it were a lot
of things: Diablo III, an MMO, and
fun, to name a few. However, the
game is as related to Blizzard’s epic series
as a soiled napkin is to the New Yorker.
Hellgate isn’t an MMO either; Flagship
Studios would love to upcharge you $10
a month for additional content (which is
limited to a meager number of quests
and items, as well as guild support and
increased inventory space), but Hellgate’s
core mechanics aren’t even on par with
those of games that lack a monthly fee,
such as Guild Wars.
Even if we leave its uncanny resem-
blance to Diablo out of the equation—which
hardly seems fair, given that Hellgate’s
predecessor is in many ways better—we’ve
been given an experience that feels rushed
in every way. Abandon all hope ye who
choose to take on this quest.
We’d normally use this paragraph to offer
up some witty retelling of Hellgate’s plot, but
the game fails to tell a cohesive story. The
inside jokes and witticisms just aren’t funny,
and they take up a majority of the NPCs’
spoken or typed text. They give Hellgate an
amateur-hour feel, and it’s a shame that the
game’s irritating dialogue system doesn’t
help matters at all. Rather than getting all the
text at once, or even a hefty paragraph, you
must click “Next” to reward yourself with the
next line of prose.
Luckily, since most of the quests are
of the FedEx variety, you can simply skip
the game’s dialogue without missing any
details. Just know that for all the times you
enter an instance to kill multiple iterations of
the same demon, you’re doing something
good. And somehow, these acts of heroism
all build up to what one might call an end-
ing, were there a discernable plot in Hellgate
worth resolving.
To its credit, Flagship’s developers make
the quests a bit more technically interest-
ing as you get closer to the endgame. For
example, watching hordes of NPC characters
clear out the baddies on a level is a moment
worth relishing, given
that you’ve just spent
four acts killing the
same zombies left and
right. But there’s noth-
ing more infuriating than
seeing said legions of
NPCs slaying quest-
specifi c monsters and
giving you no credit for
the kill. The solution?
You’re forced to either
run through the level like
a madman, hoping to
hell that the train of bad-
dies behind you can’t kill
you before you fi nd your
eight kills—or jump in
and out of the instance
in an attempt to reset
the level’s enemies.
It’s a wonderful
moment when Hellgate
rewards your progress by letting you sit
back and stop playing the game. While
this was surely intended as a way to
develop the plot, we consider it an act of
charity for such a miserable bloody romp
through London.
—DAVID MURPHY
Hellgate: London
Smile! You’re in hell!
You can upgrade your favorite weapons, but
Flagship killed this feature by limiting the
number of times you can make changes.
$50, http://www.hellgatelondon.com
ESRB: M
HELLGATE: LONDON
FROM HELL
It’s the closest you’re going
to get to a first-person
Diablo.
EVENT HORIZON^5
Poor inventory trading
mechanism; server glitches force
you to restart from your last save.
Have fun killing the same things in Act 5 that you were killing in Act 1; Hellgate
doesn’t offer much demonic diversity.
82 MAXIMUMPC | FEB 08 | http://www.maximumpc.com
Hellgate’s bonus levels—random entryways scattered
throughout the map—are well worth skipping; you’re better
off using the time to grind.