You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a
corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit,
the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to
normal.
The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and
17th level (4d10).
Primordial Ward
6th-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration.
When you take damage of one of those types, you can use your reaction to gain immunity to that
type of damage, including against the triggering damage. If you do so, the resistances end, and
you have the immunity until the end of your next turn, at which time the spell ends.
Psychic Scream
9th-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: S
Duration: Instantaneous
You unleash the power of your mind to blast the intellect of up to ten creatures of your choice
that you can see within range. Creatures that have an Intelligence score of 2 or lower are
unaffected.
Each target must make an Intelligence saving throw. On a failed save, a target takes 14d6
psychic damage and is stunned. On a successful save, a target takes half as much damage and
isn’t stunned. If a target is killed by this damage, its head explodes, assuming it has one.